WWW and bytes issue with iOS (memory leak)?
I'm streaming data and using WWW to get the data... using the WWW.bytes data to FileStream to a file after it has completed downloading. It seems that on iOS it is having some real issues with large...
View ArticleiOS won't spawn my game Object
hi guys i need your help, so yesterday i want to port my game to iOS, this is not my first time porting it, the previous version always port sucessfully, but not now i'm using Unity 5.3.4 and 5.3.5...
View ArticleProfiling on IOS, SetPass vs Draw calls... which is correct? :)
Hi there, When I profile my game on IOS, The Unity Profiler reports the the following :- SetPass Calls: 24 Draw Calls: 66 Total Batches: 66 (Dynamic Batching) Batched Draw Calls: 8 Batches 2 Which is...
View ArticleUnity 5 / Xcode 7 / 64-Bit IL2CPP compile times are killing me
It seems ridiculous that a Universal "hello world" using Unity GUI creates a 705 MB Xcode project that takes almost 6 1/2 minutes to compile and install on my iPad or iPhone from my Mac Mini server. I...
View ArticletvOS purging on-demand resources & iOS ODR using mobile data
Hi there, I've got a couple of questions to throw out there, I've searched around in the forums and general googling, haven't had much luck finding anything solid. I've read that tvOS can purge...
View Articleminimum system and knowledge required
hey. I want to start making mobile games for iOS (and Android) with unity and Im going to buy a macbook but I dont want to pay a lot for it. my only question is about minimum system that is required...
View ArticleLinker failure: _UnityDeviceIsStylusTouchSupported
I was about to test my game on iOS after a while, downloaded latest Unity 5.3.4p3 (had an earlier version installed, probably p1 or f1). Building on Xcode fails in the final linking phase:...
View ArticleIssue with Unity IAP RestorePurchases on iOS
My game has several levels, each unlocked (purchased) individually. If you go to one (level X), open the IAP menu and purchase it, it remains unlocked. If you go to another one (level Y) and restore...
View ArticleUnauthorizedAccessException: Access to the path
hi guys, this is continuation of my other thread : http://forum.unity3d.com/threads/ios-wont-spawn-my-game-object.408450/#post-2677038 after further read the log and i quite sure the thing that cause...
View ArticleAnyone having performance issues after updating to iOS 9?
I have a game that was running brilliantly at 60fps on iOS 8. After updating to iOS 9, I'm getting bizarre issues where seemingly out of nowhere, the fps will drop to ~20-30fps for a good while, then...
View Articleunity 5.3.5f1 linker error
when i updated unity from 5.3.4f1 to 5.3.5f1,xcode project linked error. The error is : Undefined symbols for architecture arm64: "_UnityDeviceIsStylusTouchSupported", referenced from:...
View ArticleU5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleiOS crash with EventManager.
I have been tracking this for a very long time. But I can't solve this problem. If you have the same experience, plz sharing to me. some CrashReport below. << Crash 1 >> Thread 0 name:...
View ArticleUnity 5.3.1f1 crashing in glDrawElements
Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleiOS crashes are reported, but we got none in analytics.
Hi everyone, Currently we have an app running in the iOS store. It seems to be generating crashes rather often, 50 times a day, and this is causing our client some distress. We want to help out on...
View ArticleHow can we show an specific Leaderboard in GameCenter?
When we try to show an specific Leaderboard in GameCenter, it always shows the default Leaderboard (specified in the GameCenter Manager of the App). In detail: Let's say we have 2 different...
View ArticleUnity 4.7.2 iOS won't build at all
I've just installed Unity 4.7.2 and am having trouble getting it to do iOS builds at all. In the editor builds just fail silently without anything happening at all. I get this in the editor console:...
View ArticleCan Unity Remote on iPhone be used for Unity on Windows?
Is it possible to use Unity Remote for iPhone while developing on Unity free version in Windows environment?
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