Airplay Dual Display
I used the script on the manual void Start() { // GUI is rendered with last camera. // As we want it to end up in the main screen, make sure main camera is the last one drawn. extCam.depth =...
View ArticleUnity5.3.4f1 build ios AssetBundle take a long time then before.
I have processed the assets dependencies myself. and got the buildMap. Code (CSharp): foreach (AssetBundleBuild abb in buildMap) { BuildPipeline.BuildAssetBundles(TTEditorFileUtil.AssetbundlePath,...
View ArticleCrash game only iPhone 6S, 6S Plus and iPad Pro
Good afternoon, I'm sorry for my english. I had a problem with a newly released game in the App Store. The fact that the game runs fine on all devices, the iPhone 5, 5C, 5S, 6, 6 Plus is, as well, and...
View ArticleiOS performance is bad. Android working fine. Help is needed guys!
Hello guys, it seems that i just can not get my game to work nice on iOS devices. It is working quite good on lower end Android Devices. I am using Unity, 5.3.2f1 I went through all graphics API,...
View ArticleProblem with GameCenter display after locking the device
Hi guys, a weird thing happened to me. I had no issues setting the achievements and leaderboards for game center and when I call Social.OpenLeaderboards or Social.OpenAchievements it opens the...
View Articledecode QR code
Someone manages to implement this solution for iPhone? http://ydaira.blogspot.de/2012/05/how-to-decode-qr-code-using-unity3d.html It just does not work. Also with another flipping. I would be very...
View ArticleUnity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...
I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...
View ArticleUnityWebRequest current status and iOS problems
Hi, Unity's new experimental UnityWebRequest seems awesome (providing me with the only option so far to decompress a png on a background thread) but it seems somewhat unstable. I keep getting strange...
View ArticleiOS xcode Build Error symbols not found for arm64: _OpenInAppPreviewFromCache...
I've attached the following log, I'm really unsure with why the build isn't working? I tried setting it to armv7 and still doesn't work. Anyone face anything similar?
View ArticleUnityCleanup()
I need to completly unload Unity - so I am using UnityCleanup()... But how to unregister all mono modules? (cause I would like to start up unity from scratch again)... Without unregister I got crash on...
View ArticleTesting: how to allow unsecure HTTPS connections?
Edit: FIXED. The bug had nothing to do with the certificate. Don't know how to delete stuff on this forum. Very strange UX here. Hi I'm testing this HTTPS get request with headers in our internal...
View ArticleIn App Purchases on the tvOS platform
Hey gang, I was wondering what people here are using for IAP on the tvOS platform? Right now I only know of two plugins, from Prime31 and Scinfu, that I could use. Preferably I would like to use...
View ArticlePoor performance with an image effects on a camera with "Depth Only" clear flag
I have a 2 camera setup: Camera1: orthographic, depth: 0, clear flag: Solid Color, renders the background and objects X Camera2: perspective, depth: 1, clear flag: Depth Only, renders objects Y I end...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View Article201 errors and many warnings building Unity iOS project in xcode
Hello kindly Unity devs, I am new to iOS development and trying to build my latest Unity game for iPhone/iPad and am getting a whole mess of warnings and errors in xcode. I've tried every combination...
View ArticleStuttering issue on Unity 4.2
Hi, I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I...
View ArticleFlicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleU5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...
View ArticleIOs AdMob and XCode 7 beta: Module not found?
Hey there, I have build my project with Unity 5.1.0.f.3 and use the XCode 7 beta 7A120f version to run my app an my phone. Now the problem is, that I added the Google Mobile Ads Unity Plugin v2.2 and...
View ArticleCrash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)
Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...
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