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Unity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences, Exception Subtype: KERN_INVALID

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I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on multiple devices and all of them have this in common: Here's the logs:

Code (CSharp):
  1. CodeType: ARM-64(Native)ParentProcess: launchd [1]
  2.  
  3. Date/Time:2015-06-1812:06:11.292+0400LaunchTime:2015-06-1811:50:59.940+0400
  4. OS Version: iOS 8.1(12B410)ReportVersion:105
  5.  
  6. ExceptionType: EXC_BAD_ACCESS...
Unity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences, Exception Subtype: KERN_INVALID

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