I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on multiple devices and all of them have this in common: Here's the logs:
Unity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences, Exception Subtype: KERN_INVALID
Code (CSharp):
- CodeType: ARM-64(Native)ParentProcess: launchd [1]
- OS Version: iOS 8.1(12B410)ReportVersion:105
- ExceptionType: EXC_BAD_ACCESS...