Culling kills performance
Hello! I am working on my first game. A 2D game for iOS where you explore the world by swiping it sideways. The world is made up of a bunch of hills side by side. These hills have different objects on...
View ArticleAppStore review time dramatically reduced
This is good, very good: http://appreviewtimes.com/ Down to just 2 days !
View ArticleHuge Camera.Render spike on iOS device
I asked this over at Unity Answers, but no bites, so I figured I'd try it here. I apologize if this is bad form! I have an iOS game that will occasionally freeze, but only on the device, never in the...
View ArticleiOS Advertising Identifier rejection FAQ
Recently we received several reports that Apple started rejecting apps that use iOS Advertising Identifier, but do not show advertisements. If you was affected by this issue there are instructions how...
View Article[5.3.0f4][iOS]BUG? Animated objects not visible
This is very strange... 1)Create new project in 5.3.0f4 2)Switch to iOS deployment 3)In new scene create some simple Cubes 4)Create animation clip for one of the cubes with some rotation 5)See if it...
View ArticleCan not start Iphone Simulator
Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...
View ArticleMobile deep linking
Hi, Has anybody implemented deep linking in mobile game on iOS and Android? I'm trying to follow official documentation of Deeplink.me, but it concerns native development, while we need Unity...
View ArticlePlayer Movement in Apple TV
I want to publish my game for apple tv. My game contains two types of player movement but at present nothing running via tv remote. I can't able to move my player using remote control. Same code words...
View ArticleUnity 5 - Screen.width and Screen.height backwards for iOS 7
I'm using Unity 5.0.0p3, and it would appear that Screen.width and Screen.height values are backwards for devices using iOS 7, but are fine for devices using iOS 8. Working devices: iPhone 6 with OS...
View ArticleModifying Launch Image Settings via Script
We build several different variations of our game using the same Unity project and codebase. One thing we need to do is change the launch image for different territories. Unfortunately, Unity doesn't...
View ArticleStuck at splash screen
On an iPad Air 2 and iPhone 6 Plus, my app gets stuck at the splash screen and just stays there forever, though it does work on an iPad Mini. Xcode is not generating any errors, see below for output....
View ArticleSSL with Self Signed Certificate on iOS - possible?
Has anyone had any success using a self signed certificate on iOS? Attempting to do a WWW https call in Unity iOS build generates the error: Error: The certificate for this server is invalid. You might...
View ArticleIL2CPP crashes at GarbageCollectSharedAssets and LoadLevel
Hi, everyone. I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'. The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP. I read that the crash...
View ArticleErrors on new iOS Build Only
Hi, So we've been developing a game for the past month. Had no errors, I've published on iOS and Android on previous builds. Suddenly, I switch over to build for iOS and received 58 critical errors, I...
View Articleunity ios crash report analysis?
I am seeing several crash reports in organizer with following details: ProjectName UnityReportWWWSentData -------- blah blah ---- ProjectName __UnitySendWWWConnect_block_invoke What exactly does these...
View ArticlePBXCp error: make directory => "File exists"
i'm only one step away from building my app onto an iPad device using XCode, and the only thing in my way is this log which prevents the build: error: make directory...
View ArticleGame Center Interferes With Default Screen Orientation.
My game is meant to be in landscape mode. I have landscape set as the default and don't allow portrait. If I hold my phone in portrait mode and game center pops up it's login screen or even just a...
View ArticleUnity iOS and IPv6 support
Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of our users publish Unity games to the App Store, we wanted to...
View ArticleHow many size does it take to include System.xml
Hi there, Im checking http://docs.unity3d.com/Manual/iphone-playerSizeOptimization.html and my data is Complete size 32.9 mb 100.0%Click to expand... but Im using System.Xml and it goes to above...
View ArticleCocoaPods problem when building project with Google Ads
Hello, My project works fine for android, but I just cannot build for iOS. When I try gives below error in Google Mobile Ads files. What may be the reason, please help. (By the way I tried reinstalling...
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