Hi all,
We are converting a premium iOS app to a free app with full unlock IAP.
As a result we need to detect if the user has bought the original 1.0 version in order to unlock the appropriate content.
There appears to be no documentation regarding this for Unity and all purchasing plugins/ scripts appear to refer to IAP, not the actual AppStore download purchase. The information should be stored in the app receipt under the key original_application_version.
Would anyone know how to...
original_application_version
We are converting a premium iOS app to a free app with full unlock IAP.
As a result we need to detect if the user has bought the original 1.0 version in order to unlock the appropriate content.
There appears to be no documentation regarding this for Unity and all purchasing plugins/ scripts appear to refer to IAP, not the actual AppStore download purchase. The information should be stored in the app receipt under the key original_application_version.
Would anyone know how to...
original_application_version