Unicode symbols and iOS 9.0
Hi Everyone, we would like to share that for applications that are built with older Unity versions and rely on system fonts some Unicode characters might not render correctly on iOS 9.0. Recently we...
View Articlesending a string to an external library
I have an external library and I'm trying to use the following function. [DllImport ("__Internal")] private static extern char[] encryptCharString(char[] pin, char[] text, int length); I don't think it...
View ArticleApple Watch / Watch OS 2 Native Plugin, any success?
Has anyone successfully got Unity talking to an Apple Watch running Watch OS 2? There are some examples out there of plugins working with Watch OS 1, but I can't find any examples using the new...
View ArticleWWW not working on iOS
Hi all, My game requires an internet connection, so I have a class that at regular intervals, uses the WWW class to request a page from my website. If there's no error returned then the game has a...
View Article[Official] Request for Unity iOS platform feedback
Hi all! We would like to hear your thoughts about our Unity iOS platform i.e. Unity iOS player. Please take a moment to answer the following questions to help us make Unity iOS runtime the best it can...
View ArticleIL2CPP crashes at GarbageCollectSharedAssets and LoadLevel
Hi, everyone. I'm developing an iOS App. But it is crashed at 'GarbageCollectSharedAssets' and 'LoadLevel'. The version of Unity is 4.6.4 p1 and scripting backend is IL2CPP. I read that the crash...
View ArticleHow to accommodate iphone and ipad backgrounds (minus scaling)
So I have an app made but the scaling is not amazing on iPhone and iPad (background looks wide so it's out of proportion). Is there a way to call an image depending on device? e.g. adding -ipad.png to...
View ArticleMissing audio_mute.png
I'm using Unity 5.2 and the current XCode 7 and I get this error: error: open...
View ArticleWhich app do you use to protect your personal pictures?
I have iPhone 6 and I am very much fond of taking pictures with it but I need to hide it from others. Can you suggest me which app to choose to hide such personal stuffs?
View ArticleError : Duplicate symbol Z31RegisterStaticallyLinkedModulesv
Hi, everyone, I'm having a weird issue. I'm trying to build a project on iOS through Xcode and this error pops up : duplicate symbol __Z31RegisterStaticallyLinkedModulesv in:...
View ArticleBuilds fine in Xcode - Crashes on Test Flight Deployment
Hello, We've recently upgraded to 5.2. When we build our app for iOS in XCODE for testing - it builds with no errors and runs great. When we archive it and submit to Test Flight (or build an IPA and...
View ArticleXcode Shader Warning (Unity4.5)
Hi, I upgraded my project to Unity 4.5 but seem to be getting some strange error messages in Xcode One new feature, I set the graphics level to "Automatic" before the build. Have not been able to...
View ArticleReference to a prefab in the script will increase memory usage?
I declare some public variables in a script, and assign prefabs to them in the inspector. Like this: Code (csharp): public class EffectSpawner : MonoBehaviour { public GameObject fireEffect;...
View ArticleStarting the Unity module at a later point in the app
Hi, I've been trying to figure out how to start the Unity project I have exported from our build into our project, but the project specs we have requires our run times to run immediately on startup,...
View ArticleiOS Native GameCenter | Multiple Init()'s
Using iOS Native: Testing In Sandbox: My goal at hand is to Initialize the GameCenterManager, which works fine, using GameCenterManager.Init(). But, if I cancel the login screen that pops up, player...
View ArticleHow to change "Languages:" of preview in Appstore?
I'm using localization plugin and now my game support 11 languages. But the preview in App Store display I only support 2 languages, How can I change it? I'm using Unity 5.1.1 and xcode 6.4. Thanks!
View ArticleError Building Player when Appending
For some reason, after the second time appending an iOS project when building, I get this error: "Error building Player: ArgumentException: An element with the same key already exists in the...
View ArticleSSL with Self Signed Certificate on iOS - possible?
Has anyone had any success using a self signed certificate on iOS? Attempting to do a WWW https call in Unity iOS build generates the error: Error: The certificate for this server is invalid. You might...
View ArticleGame not running correctly on xcode‘s simulator
Hello, I asked a related question on Unity answer, but it seems like this situation will require some exchange to be fixed:...
View Article5.1.1p3/IL2CPP Level Load Crash on iOS Device
On device only, I am getting a crash when I try to load a level. This only started after switching to Unity 5/IL2CPP. In the editor everything is fine, but when I run on iOS, I get this crash. For a...
View Article