Hi,
I've been trying to figure out how to start the Unity project I have exported from our build into our project, but the project specs we have requires our run times to run immediately on startup, but allow loading times in later stages of our application.
The question here is how would you run an exported Unity -> iOS project at a later time in an already built iOS project.
There are two approaches that I seek, either one or the other satisfies what I need:
1) The first way, and...
Starting the Unity module at a later point in the app
I've been trying to figure out how to start the Unity project I have exported from our build into our project, but the project specs we have requires our run times to run immediately on startup, but allow loading times in later stages of our application.
The question here is how would you run an exported Unity -> iOS project at a later time in an already built iOS project.
There are two approaches that I seek, either one or the other satisfies what I need:
1) The first way, and...
Starting the Unity module at a later point in the app