Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live

Linking native plugin with libpng

Hi there, It seems recent changes in IL2CPP or the way iOS projects are compiled broke our plugin. Our native plugin has a dependency on libpng. Before the arm64 support we didn't have any problem but...

View Article


Crash Upgrading to 4.6.8p2 on Application.LoadLevel

My game run fine 4.6.8p1. But upgrading to 4.6.8p2 I'm getting a crash when loading to another scene. Anyone experience this? I'm using Xcode 7. * thread #1: tid = 0x115e5e, 0x00000c9f, queue =...

View Article


5.2 WWW and Caching.ready seem not to work correctly anymore

Hi guys. I've updated my project to 5.2 and now my project isn't downloading my assetbundles on iOS anymore (though it works in the editor fine). I'm downloading the assetbundles with the following...

View Article

Image may be NSFW.
Clik here to view.

WIP - Flight Control style path drawing for iOS

I've started work on a path drawing game and I was wondering if anyone would be interested in me releasing the code for the path calculation. It would be free if I get a mention in your games credits...

View Article

IOS Unity 4.6.8 flurry linker errors

Hi! I am trying to build a unity ios project to an Iphone. I am using Flurry from Prime31 along with other plugins; I'm developing on a Mac. The issue is that after I run the generated XCode project I...

View Article


Calling UnloadUnusedAssets crashes in il2cpp (unity 4.6.8p2)

I just updated unity to 4.6.8p2 (because of Chinese font problem) and my game is crashing every time Resources.UnloadUnusedAssets() or Application.LoadLevel() is called. Stack trace from Xcode 4.6:...

View Article

IPA files: sharedassets1.assets : 11.3 Mo, sharedassets1.resource : 3 Mo etc ...

Hi, In my iOS IPA I have this files: sharedassets1.assets : 11.3 Mo. sharedassets1.resource : 3 Mo "unity default resources" : 2 Mo global-metadata.dat : 2 times the same file with exactly the same...

View Article

Are iPhone 5/5s graphics any different from other iOS devices, such they'd...

I have been making a game that uses a couple spotlights to light up sprites during certain events. Strangely, as far as I can tell, on only iPhone 5's, the spotlight intensity is way brighter. On other...

View Article


UnityException: Launching iOS project via Xcode failed. Check editor log for...

Unity 5.0.0f4 Mac OS X 10.10.2 Xcode 6.2 UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target,...

View Article


The C# event keyword compiled into a DLL file, can't work on iOS system

Unity 4.6.8f1 XCode 6.3.1 Mac 10.10.5 Visual Studio 2013 Hi, I wrote a script like this, compile it to a DLL file and use it in Unity. public class Class1 : MonoBehaviour { public delegate void...

View Article

iOS - Memory Issue with Dynamic Textures

Hello, I'm having a real hard time with my app. I've stripped everything back apart from my core system. I basically have an app that uses the device camera feed, the user can takes an image of that...

View Article

iOS 8 touch area radius

Hi Since iOS 8 you can use the radius of touch points, so pressing lightly with one finger will produce small radius, put pushing down big thumb or palm of your hand would produce a different result....

View Article

UnityDefaultViewController should be used only if unity is set to autorotate

Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...

View Article


Apple Submission Warning: Missing Push Notification Entitlement

I submitted a simple, straightforward Unity app (with no plugins) to the App Store and got this warning. Apparently, other people have encountered it as well. It doesn't kill our chances at getting...

View Article

Why is my app such a big download size? Link provided

Hi guys, I recently made my first app and followed all procedures inc choosing stripping options (personal edition) and the microscb thing. However, it's such a simple game (you can have a look here...

View Article


iOS UnityReportWWWReceivedData crash

Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....

View Article

IL2CPP UnusedBytecodeStripper2.exe crash when building IOS

I've been getting the error below when building my project for IL2CPP. I've been trying to nail down the exact problem (problem script?) but failing... I opened a new project, copied in all my assets...

View Article


Game starts during Unity personal splash screen

I just upgraded to Unity 5. Imported my game and built a new version for iPhone. There's a new splash screen. Or, well, the game starts with a blank screen, and then shows the new splash screen. That...

View Article

Unity 5.2 iOS performance issues

I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...

View Article

unity 5.2 iphone 5 openGle error

hi i have a game built in 5.2 using IL2CPP and on my iphone 5 i get this error: OpenGLES error 0x0502 in /Users/Flock/IYGA April Import/CovTuesday/Classes/Unity/GlesHelper.mm:334 and certain objects...

View Article
Browsing all 10823 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>