Linking native plugin with libpng
Hi there, It seems recent changes in IL2CPP or the way iOS projects are compiled broke our plugin. Our native plugin has a dependency on libpng. Before the arm64 support we didn't have any problem but...
View ArticleCrash Upgrading to 4.6.8p2 on Application.LoadLevel
My game run fine 4.6.8p1. But upgrading to 4.6.8p2 I'm getting a crash when loading to another scene. Anyone experience this? I'm using Xcode 7. * thread #1: tid = 0x115e5e, 0x00000c9f, queue =...
View Article5.2 WWW and Caching.ready seem not to work correctly anymore
Hi guys. I've updated my project to 5.2 and now my project isn't downloading my assetbundles on iOS anymore (though it works in the editor fine). I'm downloading the assetbundles with the following...
View ArticleWIP - Flight Control style path drawing for iOS
I've started work on a path drawing game and I was wondering if anyone would be interested in me releasing the code for the path calculation. It would be free if I get a mention in your games credits...
View ArticleIOS Unity 4.6.8 flurry linker errors
Hi! I am trying to build a unity ios project to an Iphone. I am using Flurry from Prime31 along with other plugins; I'm developing on a Mac. The issue is that after I run the generated XCode project I...
View ArticleCalling UnloadUnusedAssets crashes in il2cpp (unity 4.6.8p2)
I just updated unity to 4.6.8p2 (because of Chinese font problem) and my game is crashing every time Resources.UnloadUnusedAssets() or Application.LoadLevel() is called. Stack trace from Xcode 4.6:...
View ArticleIPA files: sharedassets1.assets : 11.3 Mo, sharedassets1.resource : 3 Mo etc ...
Hi, In my iOS IPA I have this files: sharedassets1.assets : 11.3 Mo. sharedassets1.resource : 3 Mo "unity default resources" : 2 Mo global-metadata.dat : 2 times the same file with exactly the same...
View ArticleAre iPhone 5/5s graphics any different from other iOS devices, such they'd...
I have been making a game that uses a couple spotlights to light up sprites during certain events. Strangely, as far as I can tell, on only iPhone 5's, the spotlight intensity is way brighter. On other...
View ArticleUnityException: Launching iOS project via Xcode failed. Check editor log for...
Unity 5.0.0f4 Mac OS X 10.10.2 Xcode 6.2 UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target,...
View ArticleThe C# event keyword compiled into a DLL file, can't work on iOS system
Unity 4.6.8f1 XCode 6.3.1 Mac 10.10.5 Visual Studio 2013 Hi, I wrote a script like this, compile it to a DLL file and use it in Unity. public class Class1 : MonoBehaviour { public delegate void...
View ArticleiOS - Memory Issue with Dynamic Textures
Hello, I'm having a real hard time with my app. I've stripped everything back apart from my core system. I basically have an app that uses the device camera feed, the user can takes an image of that...
View ArticleiOS 8 touch area radius
Hi Since iOS 8 you can use the radius of touch points, so pressing lightly with one finger will produce small radius, put pushing down big thumb or palm of your hand would produce a different result....
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
View ArticleApple Submission Warning: Missing Push Notification Entitlement
I submitted a simple, straightforward Unity app (with no plugins) to the App Store and got this warning. Apparently, other people have encountered it as well. It doesn't kill our chances at getting...
View ArticleWhy is my app such a big download size? Link provided
Hi guys, I recently made my first app and followed all procedures inc choosing stripping options (personal edition) and the microscb thing. However, it's such a simple game (you can have a look here...
View ArticleiOS UnityReportWWWReceivedData crash
Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....
View ArticleIL2CPP UnusedBytecodeStripper2.exe crash when building IOS
I've been getting the error below when building my project for IL2CPP. I've been trying to nail down the exact problem (problem script?) but failing... I opened a new project, copied in all my assets...
View ArticleGame starts during Unity personal splash screen
I just upgraded to Unity 5. Imported my game and built a new version for iPhone. There's a new splash screen. Or, well, the game starts with a blank screen, and then shows the new splash screen. That...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View Articleunity 5.2 iphone 5 openGle error
hi i have a game built in 5.2 using IL2CPP and on my iphone 5 i get this error: OpenGLES error 0x0502 in /Users/Flock/IYGA April Import/CovTuesday/Classes/Unity/GlesHelper.mm:334 and certain objects...
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