Unity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...
I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...
View ArticleCan't run the game via .IPA on iOS 9 devices
Downloaded Xcode 7 and iOS 9 on my devices. When I try to make a build and install the IPA via Hockeyapp or Test flight, the game loads then immediately crashes. However when loading that same build on...
View ArticleUnityException: Launching iOS project via Xcode failed. Check editor log for...
Unity 5.0.0f4 Mac OS X 10.10.2 Xcode 6.2 UnityException: Launching iOS project via Xcode failed. Check editor log for details. UnityEditor.iOS.PostProcessiPhonePlayer.LaunchInXcode (BuildTarget target,...
View ArticleAnti Aliasing still crashing in 5.2
This issue: http://issuetracker.unity3d.com/issues/antialiasing-ios-screen-is-black-when-anti-aliasing-is-used Says it's resolved in 5.2, I just did a build using 5.2.0f3 and it's still crashing with...
View Article*Crash Bug* XCode iOS GameCenter EXC_BAD_ACCESS
I'm running into a crash bug when attempting to play my game on an iPhone. This one has me totally stumped. Any help would be really appreciated! Here is what I know: - Details: iOS 9, XCode 7, Unity...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleApp wont initialise on device
Hi, I have just tried to recompile my app and for some reason it is now crashing when it tries to initialise OpenGL. An external call is made to AllocateRenderBufferStorageFromEAGLLayer within the...
View Articlelibrary not found for -liPhone-lib
Hi, I'm having the folowing problem on Xcode : "ld: library not found for -liPhone-lib clang: error: linker command failed with exit code 1 (use -v to see invocation)" I got the same error 5 months ago...
View ArticleUnity 5.1.1 failed to build iOS in IL2CPP (UnusedBytecodeStripper2.exe)
Hi, Currently, our project has encounter this error which prevented us from exporting xcode project from Unity 5.1.1f1. The full error log is as followed: Exception:...
View ArticleApple TV Unity 5 support?
Any information on Apple TV controller support and siri access for voice game input yet?
View ArticleBuild xCode iOS error
I had a problem with my two projects during the build in xCode. Both projects were update with Unity 4.6 to Unity 5.1.3 p1. If the project is to compile in Mono2x - all good, but if IL2CPP, provides...
View ArticleDealing with Multiple Touches... Need Help Please!!!
Arrrgh, I've been trying to figure this out for days and I'm about to throw myself out a window. I just can't seem to handle multiple touches without them interfering with each other. The attached...
View ArticleError: libiPhone-lib.a Does not contain bitcode. You must rebuild it with...
Hi guys! I made a test project containing an empty scene. I opened XCode project and tried to run on my iPad. I received the error message you can see in attached image. Any suggestions whats wrong?...
View ArticleUnity and XCode Compatibility?
What versions of XCode are compatible with what versions of Unity? I currently have Unity 5.1.2f1, and it's NOT working with XCode 7 Beta. Thanks!
View ArticleWWW not working on iOS
Hi all, My game requires an internet connection, so I have a class that at regular intervals, uses the WWW class to request a page from my website. If there's no error returned then the game has a...
View ArticleCan't build on iPhone
Hi there, I've been trying to get my mobile game to play on my iPhone for many months. It's bananas to me that I can build on any of my friends' Androids in just a few minutes but it's seemingly...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleiOS 8, Unity 5.1.1 and Social API
Am I missing something here? Code (csharp): publicoverridevoidBeginReportAchievementCompleted(stringachievementId) { Debug.Log(GetType().ToString() + ": BeginReportAchievementCompleted(" +...
View Articlereimport functionality work?
i have tried to use the "reimport" function to reimport textures and models and it doesn't seem to work. let's say i have a texture in my assets of a unity project. i work on that texture in photoshop...
View ArticleBypass iPhone Ring/Silent Switch?
Hi, Im not very familiar with using or building for iOS so im seeking advice about the use of the 'Ring/Silent switch', and if possible a way to bypass. It seems Unity by default mutes audio when this...
View Article