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iPad Pro resolution

I've just checked a build for iOS on the new iPad Pro and it looks like it is running the iPad Mini/Air retina resolution instead of the iPad Pro's new resolution. Has this resolution not been added to...

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Too many open files

When building to iOS I am getting this odd error. What is this error about and how do I fix it?

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Lots of crashes on end user devices

Hi, We are seeing lots of crashes on our end user devices. Our current release was built with 5.3.1. Any ideas what could be causing this? Thanks. View attachment 173394 And this is another crash: View...

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Possible auto rotation crash on iOS (Unity 5.2.3p3)

I'm submitting a game to the iOS App Store, and it was rejected due to crash on startup (iOS 9.2.1, using the same on my iPhone test device). Now, please bear with me while I apply some calculated...

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Touch Events are disable in Unity 4.5.4 for iOS 8

When I updated to Unity 4.5.4, startup orientation of iOS 8 is fixed. However another bug occurs: When we go from a landscape scene to a portrait scene, we cannot touch on any GUI components in the...

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Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

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Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

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[AppleTV]Utility.GetPlatformName() && AssetBundles.Utility.GetPlatformName()...

Hi guys, I'm trying to build AssetBundles and add ODR tag on an AppleTV using the AssetBundleManager class and the BuildResources class provided by Unity. In both of those script there is a reference...

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Question about ODR

Hi guys, We are working on an AppleTV app and we do need to use ORD because the app exceed the size limit. Our app contains severals scenes so I thought to put entire scene into asset bundles. What I...

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4.7 ios local notification nil exception

Hello has anyone run into to a issue similar to a crash caused by a unhandled nil exception when a local notification is triggered? From the Xcode log: [1167:238911] Uncaught exception:...

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[AppleTV]Unity 5.3.2p2 & Xcode 7.3 Beta 3 : Multiple Keyboard relatives errors

Hi guys, With the latest patched Unity version and the latest Xcode beta version my project that used to compile now throws errors like those ones : - UIKeyboardFrameEndrUserInfoKey : not available on...

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[IOS] Build completed but during installation it fails

Greetings, Our current team is trying to deploy game on IOS with unity cloud but currently occured an bug on which we cannot find a fix. After building and installing the build on Iphone we are getting...

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[tvOS] Still running in the background when Game Center achievements or...

After calling Social.ShowLeaderboardUI or Social.ShowAchievementsUI, the Game Center window is displayed along with the leaderboard/achievement items. Scrolling around the list and clicking with the...

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Non-public API usage _LZ4_* with Unity 5.3.1p1

After successfully compiling and uploading my iOS app archive to iTunesConnect, I get this email: Non-public API usage: The app references non-public symbols in choices: _LZ4_compressBound,...

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PlayerPrefs deleted after IOS app update

Hi, I lost my PlayerPrefs after updating the game on iOS. I don't understand the cause of this issue, because I don't make any reset on PlayerPrefs on code, and previous update didn't has this issue....

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83.5x83.5@2x app icon is required for iPad apps targeting iOS 9.0 and later

Hello I do not know if this is relevant for other people than me, but I had a problem with adding the icons by doing drag and drop to Xcode. Seeing as apple would reject my app I had to reject my...

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Variant map for iOS app slicing — missing?

The only comprehensive guide for implementing iOS App Slicing is http://blogs.unity3d.com/2015/12/28/optimizing-ios-app-size-with-resource-slicing/ which I find limited and outdated. There's a sample...

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Huge app size in xcode 7 (Cloud Build)

Help!! The app for IOS has huge app size in cloud build, it was build in xcode 7, It has no problem in xcode 6. any idea how to fix? Unity 5.3.1f1.. working in windows 10 xcode 6 - 55mb - all not...

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iOS Advertising Identifier rejection FAQ

Recently we received several reports that Apple started rejecting apps that use iOS Advertising Identifier, but do not show advertisements. If you was affected by this issue there are instructions how...

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Game rejected in App Store because PLA 3.3.12

Hi, my game got rejected from Apple with PLA 3.3.12 , and they also send me a picture of my game: http://a831.phobos.apple.com/us/r30...3=1457684113_7aeb907df471bfbcb52650342975178d I wonder they could...

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