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Variant map for iOS app slicing — missing?

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The only comprehensive guide for implementing iOS App Slicing is http://blogs.unity3d.com/2015/12/28/optimizing-ios-app-size-with-resource-slicing/ which I find limited and outdated.

There's a sample project demonstrating use of Asset Bundles and variants, but no clear example of how would build process would look like on player export to iOS and specifically how to map variants to device models (which is usually done in Xcode for vanilla iOS projects).

In the guide form Unity...

Variant map for iOS app slicing — missing?

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