Unity 5.3.2 Mecanim causing crashes on iOS
Hi, Many of the players of my game have been experiencing quite a few crashes, and most of the crashes are due to the same bug. It has to do with mecanim but I don't know what line of code is causing...
View ArticlePhysX crash on iOS
Hi, I have been getting crash logs from multiple devices of users playing my game. The crash seems to have to do with PhysX. I am running Unity 5.3.3p1. Here is a screenshot of what the crash looks...
View ArticleSet "Enable Bitcode" default value when building for iOS
Hi Uniteers, I have switched to XCode Beta version 7.0 Beta 6 and whenever I am building to iOS i have to manually set the "Enable Bitcode" from "ON" to "OFF" otherwise I can't deploy the build. Is...
View ArticleMissing required icon file
Hi, i have the following error when i'm trying to upload my ipa to itunes connect : ERROR ITMS-90023: "Missing required icon file. The bundle does not contain an app icon for iPad of exactly '167x167'...
View ArticleiOS Plugin Importer Platform Settings
Hi There I want to be able to set the Platform Settings (i.e. which framework dependcies are required by an iOS plugin) by code rather than through the inspector. Is this possible? Thanks in advance
View ArticleCan't Debug IL2CPP Builds
When attempting to remote debug IL2CPP iOS builds with MonoDevelop I get the error: " Could not connect to the debugger." The error pops up almost instantly maybe a second or two after I try and...
View ArticleText Artifacts in 64 bits
Hi everyone, I'm not sure i'm in the right sub but I worked on this app and it was working fine on iOS until I tried to build a 64 bits version of it to meet the new Apple Guideline. I managed to make...
View ArticleUnity Editor log Textures total size bigger than sum of individual assets
Hi, I'm having some trouble understanding how is the Editor log's Texture (total) Size calculated: Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 3488. Total: 12.730417 ms...
View ArticleConfusing note about .NET Profile API support in Documentation
The Troubleshooting on iOS devices documentation has the following note: Type.GetProperty() / Type.GetValue() cause crashes on the device Currently Type.GetProperty() and Type.GetValue() are supported...
View ArticleiOS performance is bad. Android working fine. Help is needed guys!
Hello guys, it seems that i just can not get my game to work nice on iOS devices. It is working quite good on lower end Android Devices. I am using Unity, 5.3.2f1 I went through all graphics API,...
View Article[Official] Unity for Apple TV open beta
We’re happy to open access to the beta builds of Unity 5.3 with Apple TV support! We hope this will let you start testing your games on Apple TV. New build of Apple TV shipped as Unity 5.3.1:...
View ArticleUnity 5 ipa file too large
Hı, I made a basic simple one tap game for android and ios When I build my game it's 20 mb on android .. but for ios it's 180 mb This is not a fair why this is happening
View ArticleVery poor performance on iPhone 4
Hi guys, I have built a very simple 2D game with very minimal scene and I get an almost unplayable game on iPhone 4. The lag is so bad that I can't even move. I know that iPhone 4 is outdated and has a...
View ArticleError on Xcode when building the scene
Hi, When i build and run my scene the xcode does not build my scene its shows the error report. I have mention that report below: Code (csharp): Apple Mach-O Linker Error "__SetUserID", referenced...
View ArticleUnity 5.1 - XCode 7 [xcode] clang: error: linker command failed with exit...
There is this error I get when I try and build for iOS 9 using XCode 7 and Unity 5.1.1. [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) I even created a new...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View Article[5.3.0f4] ParticleSystem emission property - Unregistered icall
Hello, related to this post we do: Code (CSharp): ParticleSystem.EmissionModule em = ps.emission; em.enabled = true; This all works fine in Unity Editor but when it comes to target it crashs with the...
View ArticleDepth-Only Camera Blacks Out Entire Screen (iOS only)
I have a scene with two cameras, a main camera and a depth-only camera just for particles. When I activate a 3rd camera, depth-only, for a pop-up overlay panel, it blacks out the entire screen. This...
View ArticleWebCamTexture rotated and flipped on iPhone when applied to...
Hi, I have created a WebCamTexture webCamTexture = new WebCamTexture( ... ) and then applied this texture to a plane. renderer.material.mainTexture = webCamTexture. This works in the editor as...
View ArticleiOS ReplayKit Native Code Sample Available
Hello everyone, There is a new native code sample available in our iOS Native Code Samples bitbucket account which allows you to utilize ReplayKit on the iOS Platform. The code sample shows a simple...
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