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5.3.2p3 problem with Resources UnloadUnusedAssets

There's a problem with severe CPU cycles being used for Resources.UnloadUnusedAssets that manifests itself in the latest 5.3.2p3 patch release that IS NOT in p2. Attached is a screenshot of the XCODE...

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Can not start Iphone Simulator

Hello everbody, I downloaded Xcode 6.3 and Unity 5.0.2 on my macbook. Unfortunately, I keep getting the following error message in XCode, if I try to start the app on the Iphone Simulator. The build is...

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How do I get to test my game my iPhone?

I want to get my game to my iPhone so I can test it, I was using a guide but it was a old and outdated one so it didn't work and its overall very confusing for me. Does anyone know of a good step by...

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Need help understanding Apple crash logs

Hi there, I was looking on iTunesConnect analytics the other day and I noticed one of my apps has had a lot of crashes but I can't figure out what they are coming from. In Xcode's organiser, there is a...

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Stuttering issue on Unity 4.2

Hi, I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I...

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Unity 5 Crash randomly on LoadLevel from AssetBundles

It seem problems from Garbage Collect on loading level. This is my crash stack log. Code (CSharp): Thread 0 name:  Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0   dailoan...

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Native iOS code runs slower with Unity

This is a very specific problem I'm facing when working with a native iOS library and Unity3d. The performance of the library goes down 2-3x times when we integrate with Unity, as compared to when the...

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What Can Unity Do In Safari on iOS?

Hi All, I'm interested in learning Unity to get into development for iOS. I'm basically at 0 right now, and I want to get a feel for the possibilities here. Can the current built be run on your average...

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Unity 5.3.2 Mecanim causing crashes on iOS

Hi, Many of the players of my game have been experiencing quite a few crashes, and most of the crashes are due to the same bug. It has to do with mecanim but I don't know what line of code is causing...

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No callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]

An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...

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[Solved][Issue][Cardboard SDK] Undefined symbols "_interceptTouch"

Hi everyone. Since I am totally new to Unity and iOS development, the problem I am asking may look silly to you. When I build my Unity application to Xcode project and try to push it to my iPod touch,...

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Gallery Photo Display

Diving into iOS development. I'm currently trying to figure out the best method for displaying a photo that I retrieve from the phone or tablets photo gallery. What kind of things should I be...

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question about forward/deferred for SGX GPU

should I be using forward or deferred settings for SGX devices? I believe I read the notes that the GPU on SGX uses deferred for texture optimal processing, but... is there a downside, or should i...

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Material.SetFloat() Crash with EXC_RESOURCE - WAKEUPS

Hi, My application is freezing for no reason... I have a simple scene with one texture mapped on a sphere and a GUI. The application crash at random time when I move the camera. XCode doesn't show any...

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Unity 5.3.2 messing up depth (clear flags) on apple tv

Hi there, After loosing my mind for a while thinking animations weren't playing correctly I found that the latest version of Unity has some issues with the Depth Only option on camera clear flags. Has...

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I can not Load AssetBundle on iPad

I create a .unity3d file and put it in StreamingAssets folder as shown below: View attachment 71422 And I Load it like this: string path = Application.dataPath + "/Raw/PopView.unity3d"; WWW www = new...

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UnityWorker BAD ACCESS

Hello everyone! When running one of my projects on device using Xcode, I am getting an Error that shows up right from the start. Not even the Unity splash screen appears. This is taken from the line...

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UnityPlayFullScreenVideo direct call from within Unity3D

Has Anyone successfully called UnityPlayFullScreenVideo via ObjectiveC within Unity3d and successfully got it to work. The main reason for doing this is i want the ability to load a vide full screen...

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Unity 5.3.x build size increase FAQ

Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...

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iCade and Unity 4.1

Trying to add iCade support to my app (not using the Prime31 plugin) following this example on http://mattfoxgames.com/2013/03/03/adding-icade-to-unity/ however it seems to be based on a previous...

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