Hi,
My application is freezing for no reason...
I have a simple scene with one texture mapped on a sphere and a GUI.
The application crash at random time when I move the camera.
XCode doesn't show any error, but I have a EXC_RESOURCE exception in the device log
I'm using Unity 5.3.2f1, Xcode 7.2.1 and the device is on IOS 9.2.1
Can someone help me on this ? I don't know what to do anymore...
Thanks a lot
Here is the log:
Material.SetFloat() Crash with EXC_RESOURCE - WAKEUPS
My application is freezing for no reason...
I have a simple scene with one texture mapped on a sphere and a GUI.
The application crash at random time when I move the camera.
XCode doesn't show any error, but I have a EXC_RESOURCE exception in the device log
I'm using Unity 5.3.2f1, Xcode 7.2.1 and the device is on IOS 9.2.1
Can someone help me on this ? I don't know what to do anymore...
Thanks a lot
Here is the log:
Code (CSharp):
- Incident Identifier:...