il2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleTvOS Gyroscope
I'm trying to use the siri remote gyroscope as controller for one scene on my game. I use the following code for a similar control in another game in Android. But I can't get the Pan movement component...
View ArticleHandheld.PlayFullScreenMovie crashes when video over or "CancelOnInput"
Hi, I'm used to play a short video with this command: Handheld.PlayFullScreenMovie("video.mp4",Color.black, FullScreenMovieControlMode.CancelOnInput, FullScreenMovieScalingMode.AspectFit); And quit the...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleThings that don't work on iOS (AOT)
Hi Anybody know of an updated source with all C#/.NET that doesn't work on iOS? There are a lot of mixed sources and (perhaps) old info out here so it's a bit hard to understand what is supported and...
View ArticleHindi font not displaying on devices
I'm using Segoe font in the Resources folder loaded as a TT font. It displays on Android devices and Unity editor on Mac, but comes up with question marks on a device. This is Unity 5.2.3f1.
View ArticleXcode version for unity 5.1
I want to build my ios game from unity 5.1 but it won't work with the latest xcode version right? What is the newest xcode version that works with unity 5.1? Can multiple xcode versions be installed on...
View Article[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll
Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...
View ArticleRecommended Xcode versions
General rule - you should always use latest minor (.x) release of Unity. Unity 3.4.x - was tested with Xcode 3.2.6 and Xcode 4.2. Unity 3.4.x won't receive any updates. Unity 3.5.x - should work fine...
View Articleil2cpp Xcode build issue
Getting errors when building in Xcode. Stripped project progressively, then made a new project and imported only assets. Stripped that project of everything remaining until it was 100% empty using all...
View ArticleUnity Remote Screws Up My UI
I don't know when this started happening, since I don't use Unity Remote very often, but now if I run with UR running, my UI controls quit working. In other words, I run UR, run the app, everything...
View ArticleIL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleUnity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...
I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...
View ArticleLinker command failed with exit code 1
I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....
View ArticleUsing RenderTexture Twice Clears the Previous Contents of the Texture (iOS only)
I'm running into an issue with RenderTexture, on iOS-only builds. I am doing a 2-pass render to the RenderTexture from 2 different cameras (code below). The first pass looks like this: But on iOS, the...
View ArticleCan't upload app to appstore: Unity-iPhone.ipa does not contain a file.
Hi, Anyone has any ideas how to solve this error? The problem occurs when I try to upload the app to appstore. On my iPad2 the app works just fine. -Kai_Zu
View ArticleInternal profiler doesn't show memory information
We tried to use the internal profiler on iOS to look at some memory statistics. When running on iOS (il2cpp build) it only shows information about draw calls, batches, etc but all information about...
View ArticleCrashes on iOS (UI::UIGeometryJob)
We are experiencing crashes in our game on iOS. These seem to be UI related (from the crash stack trace): Code (CSharp): mygame UI::UIGeometryJob(UI::UIGeometryJobData*) (in mygame)...
View ArticleiPad 2 WiFi vs Cellular - Crash (Memory Issue)
Hello, I'm in the process of optimising my App to run on iPad 2 (2nd Generation iPad). The main issue is memory performance, I used to get quite a bit of memory warnings on the iPad2 which would lead...
View ArticleXcode build fails due to duplicate symbols (PLCrashReporter)
I am trying to build our project with 5.3.2 (upgraded from 5.2.4). Getting lots of linker errors in Xcode due to "duplicate symbols": duplicate symbol _plcrash_async_mach_exception_get_siginfo in:...
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