I'm running into an issue with RenderTexture, on iOS-only builds.
I am doing a 2-pass render to the RenderTexture from 2 different cameras (code below).
The first pass looks like this:
![[IMG]]()
But on iOS, the second pass looks like this:
![[IMG]]()
The second pass completely obliterates the first pass.
I do not have this...
Using RenderTexture Twice Clears the Previous Contents of the Texture (iOS only)
I am doing a 2-pass render to the RenderTexture from 2 different cameras (code below).
The first pass looks like this:
![[IMG]](http://undertheweathersoftware.com/files/horde_rush/iOS_screenshot_bug/pass1.png)
But on iOS, the second pass looks like this:
![[IMG]](http://undertheweathersoftware.com/files/horde_rush/iOS_screenshot_bug/pass2.png)
The second pass completely obliterates the first pass.
I do not have this...
Using RenderTexture Twice Clears the Previous Contents of the Texture (iOS only)