We tried to use the internal profiler on iOS to look at some memory statistics.
When running on iOS (il2cpp build) it only shows information about draw calls, batches, etc but all information about memory (heap size, etc) is left at 0.
Also, the docs (on this page: http://docs.unity3d.com/Manual/iphone-InternalProfiler.html) mention that you should edit iPhone_Profiler.h but the file is now called interalProfiler.h
When running on iOS (il2cpp build) it only shows information about draw calls, batches, etc but all information about memory (heap size, etc) is left at 0.
Also, the docs (on this page: http://docs.unity3d.com/Manual/iphone-InternalProfiler.html) mention that you should edit iPhone_Profiler.h but the file is now called interalProfiler.h