[sharing] gyroscope-controlled camera on iPhone 4
Now that Unity 3.4 has support for the iPhone 4 gyroscope it makes a fantastic virtual camera controller. Took a bit of work to sort out the various orientation issues, so I thought I'd save anyone...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View Article4.6 iOS 64-bit beta
Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...
View ArticleSuggestion for reducing the size of IL2CPP generated executable
Hello! Recently my team has been struggling for reducing iOS IPA size, especially code size. It was hard to find and remove unnecessary code. But even with this work, IPA size was not enough small to...
View ArticleUnity 5.3 and libfreetype
Hi, I need to use libfreetype on a framework that is linked with the unity project. Unity already has libfreetype so I can't have libfreetype on my framework otherwise I would get duplicated symbols...
View ArticleAnimated texture for projector?
I found this one in another Thread but it does not work in unity iphone. Code (csharp): var newTexture : Texture; Â function Start () { Â Â SwapTexture (newTexture); } Â function SwapTexture (swap :...
View Articletake screenshot and save?
Is there a way to take a screenshot and save it to the users pictures library so they can view it out of app? maybe using Application.CaptureScreenshot? thanks
View ArticleUnity 5.3 Handheld.PlayFullScreenMovie not showing "Done" button on IOS
Hi, So yeah, there is no way to stop playing a video started with Handheld.PlayFullScreenMovie on iOS since Unity 5.3, since the "Done" button does not appear on the top left corner. Digging through...
View ArticleEfficiency issue on older iPhones, need help
Hey guys I've been working away on my first iPhone game, getting really close. Built it on my iPhone 6 and everything runs no problem, built it on a 5c and the level load takes about 4-5 seconds...
View ArticleBest Practices for Audio on iOS
Hi, I'm trying to fine tune the audio for my iOS game. I use various audio sources for things like character voices and missiles and such. Character voices and background is managed by an AudioManager...
View ArticleUnity 5.2 issue! Lightmaps are blocky on iOS
My lightmaps look as they used to in the editor, but in my iOS builds (iPod 5th Gen) they render as if point sampled (no filtering / blocky). This only started happening since upgrading to Unity 5.2....
View ArticleLight not work on iphone but work on iPad !
Hello guys, My project using Light systems. When build to ios devices have a problem : - Lights work in ipad ( 9.1.2 ) - Lights not work in iphone ( ios 7.1.2 ) My QuaQualitySettings "Best" for ios...
View ArticleCan you strip PhysX symbols from iOS build?
If I don't use any PhysX related stuff, will all PhysX symbols be removed from ipa's executable file?
View ArticleGet the App Store interface as an Overlay in the game
Hi there, is it possible, to show the App Store Interface as an overlay in a Unity game? I want to link players from a "Light" Version of my game directly to the full version in the App Store without...
View ArticleUnity 5.3.1p2 IL2CPP fixing #752153 broke my code
I'm using native plugins that use [In, Out] on an array of floats. Everything has been working fine for months, until 5.3.1p2. Now, my code is breaking when I try to PInvoke the following function:...
View ArticleFIXED: Unity 5.2.1 - OpenGLES error affecting GLES2 (due to anti-aliasing +...
I've just submitted a bug report for this (#730886). After upgrading to 5.2.1 from 5.1.3 which we needed to do to fix the unicode character iOS9 bug we started to get a problem where none of our scenes...
View ArticleFlicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleGoogle ProtocolBuffer
Has anyone succeeded with using this https://github.com/jskeet/protobuf-csharp-port on IOS platform ? Since I got it work in wp 8.1 and android ( build with mono2x can work but with IL2CPP cant ) Then...
View Articlepod executable not found: /usr/bin/pod GPLAYGames Plugin error - pod Heelp
Hi guys, Im building a game for Android and iOS, with GooglePlayGames plugin, and using UnityAds, all on both Platforms. I get this error only at build stage in Unity when building for iOS using...
View ArticleExternal Textures
@Alexey Hello guys, and Alexey. I must ask for your help directly as I am sure of your adroitness in this matter. How can a Texture2D's contents be updated externally (OpenGLES) and still maintain...
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