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" Module 'GoogleMobileAds' not found " When update project

Hi, I got an issue when publishing on iOS from Unity. I need to add Goggle Ad framework so I add it manually from XCode. Then I can build and deploy on my iPhone without problem. However if I made an...

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Having issues with Vuforia

Hi everybody, I imported vuforia on a Google Cardboard Project to make Augmented Reality. Now i edited some stuff and I dont need Vuforia no more, i tried to remove any Vuforia component (in Unity) but...

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iOS 9.1 and 9.2 crash with Unity 4.6.8p3

hello i am seeing a crash bug for my game only on ios 9.1 and 9.2. we are using Unity 4.6.8p3 (we can upgrade within the 4.X series but we can not upgrade to the 5.X series) when the game crashes the...

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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help www not work on 5.3.1p1

my iosSDK is 8.4 . and the project is ok on u3d 5.3.0 ... thx for help

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WWW doesn't follow redirects on iOS (Unity 5.3.1p2)

WWW doesn't follow redirects on iOS. E.g., I try to load profile pictures from Facebook, but execution doesn't further than yield return. Code (csharp): IEnumerator LoadPictures(List<string> ids)...

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Help for distribution

Im gonna upload to apple store an app, i would like to now if it will be rejected because i put this code in the playlist of xcode. <key>NSAppTransportSecurity</key> <dict>...

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Unity 5.3.1 Crash on iOS: (null)() at IVRDevice.cpp:9

Fresh install of Unity 5.3.1 Game crashes on splash screen View attachment 166727 Nothing suspicious in console output

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Handheld.PlayFullScreenMovie not working on iOS9

Hi, I'm currently having issues with the movieplayer on iOS9 in combination with XCode 7.0.1 (OS X 10.10.5). The video is placed on our server, but doesn't play, all I'm seeing is a black movieplayer...

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Apple Watch Companion App

I have been trying to create a companion app for a Unity 5.3.1 for a little while now using the following tutorial/guide http://devgallery.com/unity/watchkit-unity/. The problem I am having is that I...

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Multiple problems on ios9

Unity 4.6.9f1 Xcode 7.1.1 #1) Handheld.PlayFullScreenMovie isn't working on ios 9. I deploy to any ios8 device and it works perfectly, pulling the video from the server. On ios9 devices it just shows...

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Unity 4.6.9 - iOS IL2CPP Crashes

I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does...

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Unity 5.3.1f1 and Apple TV simulator

Hi, I'm trying to create a new empty project in Unity 5.3.1f1 with just one empty scene to test in the apple tv simulator. I change the "Target SDK" to "Simulator SDK", hit build, try to run the...

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Update view/scene in iOS plugin

Hi, I wrote a GUI in my Objective-C plugin and I need this GUI over my actual scene, so the user can use this GUI for some native applications. So far my app shows the GUI after it returns from the...

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cannot build; libiPhone-lib.a

Hi, I am trying to get a Unity iOS export working in XCode, as I have to integrate a Unity scene with Vuforia plugin into an already existing iOS app. I set up a test project following this tutorial:...

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290MB of iOS executable

Hello all I just make both iOS and Android builds for testing, and I just noticed that Android apk file is about 17MB, and the ipa file is about 170MB !!!!! I unzipped the ipa file to view the content,...

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Social Api issue

Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...

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Using Google Play Games service on IOS

If i will use GooglePlayGames services in my IOS app, will it use player's GameCenter or GooglePlay account?

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Linking error when importing to iOS app

Hi there, Just trying to import an Unity project (already export to iOS) into a iOS native app. I added classes and Libraries, modify header links and library links, etc... However when I try to build...

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Airdrop social sharing

Hey, Several games uses Airdrop to share stuff on Facebook and Twitter (like ZigZag). I wish to implement the same feature, but can't find any lead on it. It is even possible from Unity?

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