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Best Practices for Audio on iOS

Hi,

I'm trying to fine tune the audio for my iOS game. I use various audio sources for things like character voices and missiles and such. Character voices and background is managed by an AudioManager object that creates a list of audiosources and then uses one of them that is available to play the sound clip whenever needed. Audio for instantiated missiles are created by separate audio sources attached to the missile prefab that are set to play on awake.

In both cases, I have each of...

Best Practices for Audio on iOS

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