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5.3.1p1 crashing iOS and Android builds with materials that have 3 textures

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Bug number: 759846

I seem to be getting hangs when the platform is set to iOS or Android if a material has an Albedo, Normal, Albedo x2 applied. It will crash Unity straight away.

Setting graphics emulation helps in a simple scene but for my larger project it doesn't and I can submit that project/bug as its very large. From what I can tell, it might be related to the above.

Anyone else getting this?

I am also going to try 5.3.1p2 later today and feedback here.

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