Bug number: 759846
I seem to be getting hangs when the platform is set to iOS or Android if a material has an Albedo, Normal, Albedo x2 applied. It will crash Unity straight away.
Setting graphics emulation helps in a simple scene but for my larger project it doesn't and I can submit that project/bug as its very large. From what I can tell, it might be related to the above.
Anyone else getting this?
I am also going to try 5.3.1p2 later today and feedback here.
I seem to be getting hangs when the platform is set to iOS or Android if a material has an Albedo, Normal, Albedo x2 applied. It will crash Unity straight away.
Setting graphics emulation helps in a simple scene but for my larger project it doesn't and I can submit that project/bug as its very large. From what I can tell, it might be related to the above.
Anyone else getting this?
I am also going to try 5.3.1p2 later today and feedback here.