5.2 WWW and Caching.ready seem not to work correctly anymore
Hi guys. I've updated my project to 5.2 and now my project isn't downloading my assetbundles on iOS anymore (though it works in the editor fine). I'm downloading the assetbundles with the following...
View ArticleBuild size with huge assets
Hi gurus, If I wanna build a simple child game, but my project loaded with Universal SFX asset (and the asset size is over 500mb), does it mean my final project size will be over 500mb? (Even if I...
View Article[UNSOLVED] XCode Error with Google Cardboard
Code (CSharp): Undefined symbols for architecture armv7: "gvr::CreateMainApp__EXPECTED_EXACTLY_ONE_VR_MAIN_APP_STATEMENT__(std::__1::vector<std::__1::basic_string<char,...
View ArticleBuild does nothing!!
Hi, I'm using Unity 4.0b11 and Xcode 4.5.1, when I click "Build" or "Build and Run" in Unity the progress bar completes but then nothing happens at all... No files are created, no errors output,...
View ArticleSerial link between MacBook Pro and Unity3d
Hi everyone, I am very new to Unity3D and currently trying to establish a serial link from an Arduino via my MacBook. There is a lot of mixed information online, so I was hoping if someone could tell...
View ArticleEZ GUI - Powerful, Low draw call GUI solution
Since many have been asking here in this forum, I thought I'd announce that EZ GUI is now available to the public! EZ GUI features sprite-based controls which can combine into a single draw call,...
View ArticleReal Time Shadows on iOS in Unity 5?
I can't seem to find any info on this. Does anyone know if Unity/Enlighten will allow real-time shadows from Directional lights (say a sun) on mobile platforms?
View ArticleIOS/Xcode error when using System.net.mail
Hey all, I've stumbled upon an issue with sending smtp mail via my apps. The Android and desktop versions work fine however IOS does not. It also doesn't crash, it simply does nothing. So I debugged it...
View ArticleiOS high quality texture compression
In http://docs.unity3d.com/Manual/class-TextureImporterAndroid.html it says: "Unity can use ETC1 for textures with Alpha, provided they are placed on some Atlas (by specifying the packing tag) and the...
View ArticleLinker command failed with exit code 1
I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....
View ArticleGame not running correctly on xcode‘s simulator
Hello, I asked a related question on Unity answer, but it seems like this situation will require some exchange to be fixed:...
View Articleno reference to libiconv.2.dylib on Xcode 7
libiconv.2.dylib is shown red in Xcode 7. Is this safe to ignore. I understand that Apple has changed dylib to tbd.
View ArticleHow would YOU make a slot machine (Moving reels)
You have 5 reels. Each reel has 100 objects/"Symbols" on it. Each reel must move the symbols down. When the symbols move past location y, then move that symbol back up to the top. I'm interesting in...
View ArticletvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View Articlesqlite errors on ios build
I have 18 sqlite errors when I try to run my game on my iphone in xcode, For example one error just says: sqlite3_column_int referenced from But everything works fine when I run on the computer. How do...
View ArticleHave trouble making iOS build
I'm having there error messages when making iOS build and I've read some of other posts with similar issues. Still not quite sure how to solve this problem. Error 1 : Failed running...
View ArticleDirectional light shadow distance on iOS
Hello, The problem that i encounter is i think there is a limit on Direction Light shadow distance on iOS. As i increase it from Edit>Project Settings>Quality>Shadow Distance, the distance...
View ArticleVery low FPS on iOS devices
Hi, Apple just published my game, but as i tested it with my sister's iphone 6 plus, the FPS is awfull.. mabye 15 or less.. It's an iphone 6 plus ios 8.3. I also tested it with my brother's 6s (ios 9),...
View ArticleUnity xcode api
I'm trying to figure out how to use this, https://bitbucket.org/Unity-Technologies/xcodeapi Has anyone figured out yet?
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