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5.2 WWW and Caching.ready seem not to work correctly anymore

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Hi guys.

I've updated my project to 5.2 and now my project isn't downloading my assetbundles on iOS anymore (though it works in the editor fine).

I'm downloading the assetbundles with the following code:

Code (CSharp):
  1.         var aLocalAssetWWW = new WWW(StreamingAssetPath + anAssetName);
  2.    
  3.         //Wait for the WWW to be initialized
  4.         Debug.Log("loading from disk");
  5.         yield return aLocalAssetWWW;
  6.         //yield return StartCoroutine(new WWWRequest(aLocalAssetWWW));...
5.2 WWW and Caching.ready seem not to work correctly anymore

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