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How to set iPad Pro splash screen?

I plan to submit an app update with a special expanded UI for the iPad Pro now, long any of my testers own an iPad Pro. iTunes Connect says my existing app already supports iPad Pro, so I guess native...

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IL2CPP - Fast but no Exceptions vs. Slow and Safe

Hi, Is there any difference in the IL2CPP generated code when setting Script Call Optimization to "Fast but no Exceptions" vs. when it is set to "Slow and Safe" ? We tried doing a directory comparison...

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Failed when using Open IAB Unity on iOS

Hi, i'm making a game in Android and iOS in Unity now, and i used Open IAB plugin (ver 0.9.8.3) to get in-app purchase. I had done well on Android, but when i switched to iOS plaform and built with...

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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Admob banner not working on iOS 9

Banner ads are not showing on iOS 9. Interstitial works fine, and everything works on iOS 7 (not sure about 8) Does anyone have the same problem or any idea how to fix it? I did a lot of searching but...

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Rotating Field using Accelerometer

Hello there. I have a plane, with a ball on it. I want to rotate the plane smoothly to the cellphone position, however im not achieving this smoothness. This is my current code: Code (CSharp): Vector3...

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iTunes Connect upload error with Xcode7.0

hi, I want to know how to fixes it? ERROR ITMS-90474: "Invalid bundle. iPad Multitasking support requires these orientations: 'UIInterfaceOrientationPortrait, UIInterfaceOrientationPortraitUpsideDown,...

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Poor performance with an image effects on a camera with "Depth Only" clear flag

I have a 2 camera setup: Camera1: orthographic, depth: 0, clear flag: Solid Color, renders the background and objects X Camera2: perspective, depth: 1, clear flag: Depth Only, renders objects Y I end...

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[RESOLVED] 11-16-15 Crash building for iOS 100%

Hi I am getting a crash when I try to build for iOS 100% of the time. The dialog to save the build comes up, and as soon as I click on save it crashes immediately. I am using Unity OSX v5.1.1f1...

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Unity 5 iOS Player Setting: "Behavior in Background: Custom"

I was hoping someone knew how the new "Custom" value for the iOS Player Setting "Behavior in Background" works? All the documentation I see is for the old 4.x settings. I'm hoping this "Custom" feature...

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Game crashing / running slow only on reviewer's iPad mini

I sent my game out to get reviewed today and got the message back that our game was crashing. So we rushed around and managed to find an iPad mini and downloaded the game off of the Canadian app store...

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Facebook integration broke due to iOS 9 update

After iOS9 update FB login is not working any more and instead giving this error: NSURLSession/NSURLConnection HTTP load failed (kCFStreamErrorDomainSSL...) What is the easiest way to fix the Facebook...

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[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

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iOS game size on the store

We are facing an issue with our new game download size on the store, we are using : - Unity 5.0.2 - Xcode 7.0.1 After building the game with unity and archiving it in xCode, if we export the archive to...

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Allow my app to run only on certain device

Hi, I was contacting a publishing company to help me publish my app, they asked me to send the ipa file for testing, and they sent me their UDIDs for an iPhone and an iPad, my question is how to limit...

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IL2CPP build size improvements

We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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Bitcode Auto-Recompilation in iTunes Connect (is it important?)

I just found a new section called "Bitcode Auto-Recompilation" in the "Pricing and Availability" section of iTunes Connect. Is it something important? I'm not sure how Unity handles this. It says:...

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Unity iOS 64 bit support

Update: iOS 64 bit support shipped as 4.6.2 (http://blogs.unity3d.com/2015/01/29/unity-4-6-2-ios-64-bit-support/) Hi Everyone, I'm making this post to serve as a checklist for preparing your projects...

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PlayFullScreenMovie black background :(

I have a scene with a camera and white background and a gameobject to play a movie using: Handheld.PlayFullScreenMovie(videoPath, Color.white, FullScreenMovieControlMode.CancelOnInput); (ive also tried...

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