iPad Pro resolution
I've just checked a build for iOS on the new iPad Pro and it looks like it is running the iPad Mini/Air retina resolution instead of the iPad Pro's new resolution. Has this resolution not been added to...
View ArticleAre vertex colors faster than materials?
Hello. Is it better to use vertex colors or materials on 3d models? Which has the best frames per second? Is there a big difference between CPU and GPU when I use one of them? I can't test on iOS,...
View ArticleBest place to post Bug report?
Basically once the unity project is compiled in xCode no sound will play from the project. tried it with a new project with a gameobject that contains a audio source set to play on awake. Plays in...
View ArticleGame Center Support
Seems like a lot of exciting developments and features with 3.5 and the Developer Preview. Has anybody figured out how to access the Game Center? Can some one provide some directions or tuts on...
View ArticleIs iOS9 SplitScreen on iPAD is only available on Unity5??
Now I'm still using Unity4.6. And, I'm trying to build an application which supports iOS9 split-screen on iPad. After, I changes "DeviceOrientation" and "Set Requiers full screen (reference from this...
View ArticleSuggestion for reducing the size of IL2CPP generated executable
Hello! Recently my team has been struggling for reducing iOS IPA size, especially code size. It was hard to find and remove unnecessary code. But even with this work, IPA size was not enough small to...
View ArticleThe weird iOS8 + Unity3D hiccup
we've ran into a strange problem when using Unity3D and iOS8. After about 1 minut there is a large (sometime a bit smaller) hiccup and we can't figure out why... Garbage collection? We spent a few days...
View ArticleBasic accelerometer control for a camera
I thought there might be a prefab or script available in the standard assets, but could not find anything. I simply want to modify the standard prefab FPS controller to allow an iOS accelerometer to...
View ArticleCrashes on iOS (UI::UIGeometryJob)
We are experiencing crashes in our game on iOS. These seem to be UI related (from the crash stack trace): Code (CSharp):   mygame   UI::UIGeometryJob(UI::UIGeometryJobData*) (in mygame)...
View ArticleiOS deploying problems
Hello everybody, i managed to make the app work on iPhones. Now it all works and I'm ready to put it on the market (app store) but i get codesign failed error while uploading the archive to the...
View ArticleIOS loading sprites from StreamingAsset
Hi guys, I'm currently having some troubles get my project to work on IOS devices, especially loading sprites at runtime. I know the resource folder is not supposed to work on these devices so I tried...
View ArticleAnnoying blue splash screen on iOS
Before my own splash screen this square (Unity's default splash image) is apearing and it fades to my splash image. So annoying
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleLinking native plugin with libpng
Hi there, It seems recent changes in IL2CPP or the way iOS projects are compiled broke our plugin. Our native plugin has a dependency on libpng. Before the arm64 support we didn't have any problem but...
View ArticleUnity iOs project gets crashed when returning from internal method...
Can't find what caused this, maybe somebody knows? Unity 5.2.1f1, iPad mini 2, iOs 8.4 I have Bad Access Error in this line of DisplayManager.mm: (BOOL)displayAvailableUIScreen*)targetScreen; { return...
View ArticleXcode build failed - Assertion failed: (memberIndex != 0), function...
Greetings, I get this error every time I try to build my project in Xcode 7.1 with Unity 5.1.4+ versions: Assertion failed: (memberIndex != 0), function makeObjectFileForMember, file...
View ArticleBuild to iOS crashes without fail
Hi all I'm trying to build to iOS. I've done it before, and I know it used to work. But now, no matter what I do, this happens: Build > iOS > select folder. Folder select closes. Nothing happens....
View ArticleIOS 7.1.2 very slow
I'm working on 2 projects with same issue. When I run it on Iphone 4S with IOS 8 or above both apps are running smoothly. But on iphone 4S with ios 7.1.2 is running poorly. Is there any know issue...
View Article11-16-15 Crash building for iOS 100%
Hi I am getting a crash when I try to build for iOS 100% of the time. The dialog to save the build comes up, and as soon as I click on save it crashes immediately. I am using Unity OSX v5.1.1f1...
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