Hi,
Is there any difference in the IL2CPP generated code when setting Script Call Optimization to "Fast but no Exceptions" vs. when it is set to "Slow and Safe" ?
We tried doing a directory comparison of the generated code for our game and it did not show any difference (except for a timestamp in a comment). So obviously that indicates that there is no difference, but it would be good to get it confirmed, since the accepted "rule" for the Mono 2.x backend was that you should always run...
IL2CPP - Fast but no Exceptions vs. Slow and Safe
Is there any difference in the IL2CPP generated code when setting Script Call Optimization to "Fast but no Exceptions" vs. when it is set to "Slow and Safe" ?
We tried doing a directory comparison of the generated code for our game and it did not show any difference (except for a timestamp in a comment). So obviously that indicates that there is no difference, but it would be good to get it confirmed, since the accepted "rule" for the Mono 2.x backend was that you should always run...
IL2CPP - Fast but no Exceptions vs. Slow and Safe