Can't install iOS Build Support
Hi, I'm trying to get a Unity project onto my iPhone. I went to Build Settings and tried to switch the project to the iOS platform, but it says there is no iOS module loaded. I opened the Unity...
View Articlecan't build to ios , Fatal error in Mono CIL Linker and Problem with...
Hi in my game this message appear when i produce to iphone !! are the some solution for this problem ?? i run patch 5.2.1 p3 , and problem still appear !! i change Api level in player setting to .NET 2...
View ArticleiOS local push notification header missing
i am using the notification server Unity API to push local notification (https://docs.unity3d.com/ScriptReference/iOS.LocalNotification.html), however, I cannot find out how to set the header...
View Articledyld: Symbol not found: _OBJC_CLASS_$_ASIdentifierManager
Hi guys, I am trying to port my unity 3d project from Android(Build on Windows) to iOS (on my iMac) **Note: I am initiating the ad myself using the SDK. I followed a YouTube guide But his is for app...
View ArticleNeed help: ios-EXC_BAD_ACCESS (SIGABRT) crash on entering background
Hello guys, Our game crashes as soon as it goes to background. The ios crash report is attached. The weird thing is that it only happens on one of our test device - iphone 6 plus (ios version is 8.3)....
View ArticleIL2CPP floating point precision issue
Hi I'm using Unity 4.6.7. Code (CSharp): Vector2 a = new Vector2( -20.0071869f, 33.5500031f ); float b = Vector2.Dot( a, a ); Debug.Log( "b=" + b ); In editor (with platform set to Android...not sure...
View ArticleUnity 5.0.3f2 il2cpp problem: Attempting to call method...
I updated yesterday to 5.0.3 in the hopes this would fix all my code generation problems with 5.0.1. Thankfully it DID fix most of them, but this one still remains. I believe the problem is occurring...
View ArticleProblems in IOS Help
Hello my friends i'm having a problem trying to export a unity app to IOS. I used Unity 5.6.0f3 and Unity 5.6.2 with no solution. The problem is that when i exported and tried to compile the project in...
View ArticleHow to manage ios settings when windows main dev platform?
It is very annoying that Unity will not give you ios settings when on windows as if you do your main development on windows but then build ios on mac, you have to go through all assets and check the...
View Articlecontinue running app in background for audio generation (iOS) ?
Hi. An important feature of my Unity app is to continue running in the background after the person has pressed the HOME button. iOS allows this to happen, even with OpenGL apps, provided: - The app is...
View Articleadd UIViewController.view to Unity view
Hi, it's been a few years since I let needed to add a custom view controller on top of the Unity view. It used to be I could call: UIWindow *window = [[[UIApplication sharedApplication] keyWindow];...
View ArticleFlicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleIL2CPP scripts getting stripped
I'm currently using 5.1.1p1. In previous builds these scripts (which get added at runtime) were not stripped, but in 5.1.1p1 they are. It was mentioned in the patch release notes that Unity added a...
View ArticleU5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...
View ArticleMoving iOS Notification Permissions from App Start
Hi, After implementing notifications for my iOS project my app now asks for notification permission when after it is installed. I'm referring to this dialog >...
View ArticleAdmob Rewarded Ads on iOS?
Hey guys, I have a rewarded video on my app for generating keys, which the user uses to open crates. I am using admob, and have setup the unity plugin (official) and the pod file as per google...
View ArticleThe Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleiOS framework addition failed due to a Cocoapods installation failure.
I've been trying to build my Unity game to iOS with Admob, Unity IAP, and Firebase Analytics. Unity Version: 5.6.2f1 Personal After importing all the packages, putting the GoogleMobileAds.framework in...
View Articleil2cpp.exe error
I'm getting this error when trying to build with il2cpp: "il2cpp.exe did not run properly!" Alsgo getting an error related to google play(i have google play plugin for the android version): "IL2CPP...
View ArticleHotfix code during developing?
I often need to deploy my game to iOS device to test my code. When I change only one line in script, I have to build my game into xcode project and then deploy to my device. It's definitely a waste...
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