NotificationServices in iOS! Works very bad! Clear badge and text
Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...
View ArticleMFI Controller Mapping In Editor vs Device
I've been implementing controller support for my game. With an MFI controller connected to Mac running unity 4.6 it seem like the mapping is different, the yAxis on the the thumb sticks are inverted on...
View ArticleGameCenter authentication returns false + Crash when using error string callback
Unity Version: 5.5.0f3 XCode Version: 8.2.1 iOS: 10 We recently updated to Unity 5.5, mainly for some bug fixes and the new GC Authentication Callback returning error strings. However i seem to have...
View ArticleiOS 10 and GameCenter: Leaderboards and Achievements Question
Hello Community, I have been searching for an answer to a question I have had since I heard about the GameCenter App being removed in iOS 10. "Even though the GameCenter App is going to be removed in...
View ArticleWhen building for IOS: Socket: connect failed, error: Operation now in...
When i building for IOS i get the following messages: Code (csharp): Â Socket: connect failed, error: Operation now in progress(36) connect failed Failed to connect to player ip: 10.0.1.56, port: 55000...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleTrying to understand .xib splash and Unity!?
Hi, I am really hoping that someone can clarify or shed some light on the .xib splash screen feature in Unity. I have tried to use this feature, which i mean is absolutely perfect, if I just understood...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleLots of crashes on end user devices
Hi, We are seeing lots of crashes on our end user devices. Our current release was built with 5.3.1. Any ideas what could be causing this? Thanks. View attachment 173394 And this is another crash: View...
View ArticleBuilding Unity Project with Google Play Services for iOS Tutorial
Software Versions: iOS 9.3.1; Mac OS X 10.11.5; XCode 7; Unity 5.3.4f1. After having the Google Play Services properly working for Android we were about to test those same services in iOS. These were...
View ArticleUnity IOS WCF
Hi ALL. I created WCF, and everything goes well on android, win, and OsX. but when i running application on iOS in xcode i cet error in console, and nothing happens. System.Reflection.Emit is not...
View ArticleOT: SCREEN RECORDING
How do you record the screen of your iphone to a movie file? something like this? http://www.nelix-dev.com/component/content/article/5-planet.html
View Articlein 4.7 how do you detect if an in-app purchase was made?
In 5.5 it's easy, I'm not sure if there is an API in 4.7 to detect that...
View ArticleProblem with RAM usage on iOS build
Hello. I encountered memory problems with project. Unity version - 5.5.1p3, build for the iOS, which includes terrain of 25 km2 with Heightmap 4K, Splat Map 2K, NavMesh size of 67.2 MB. We use texture...
View ArticleReplayKit detect preview controller finished.
Currently the Unity ReplayKit integration does not allow us to detect when the preview controller has been dismissed or alternatively that a preview controller is currently active. We need this...
View ArticlePlugin included in final binary even though it's not referenced
Hi, I have a plugin in an Assets/Plugins folder. It's enabled for iOS, and the plugin is a .NET DLL. I don't reference any code from the plugin anywhere in my game. However, when I do a release build...
View ArticleDebugging .NET Code on iOS 9.2 with X-Code 7.2 and OS X 10.11.2 El Capitan...
Hello all, this is my first post, so bear with me. I did search for a number of days to find instructions on how to do this, and couldn't find it, so I thought I would share the procedure for debugging...
View ArticleFlicking, Shooting, Throwing, Tossing, Lobbing, Slicing script.
Hi everyone, We've recently completed our first mini game using Unity for iOS. It was a basketball (think papertoss) like game where you had to throw the ball in certain buckets and score points. I...
View ArticleReplayKit: worth it?
We're thinking about integrating video recording into Rocket Plume via ReplayKit. It seems like a good fit since it is a quick, skill-based game, with a whole lot of pixelated carnage going on, so a...
View ArticleUnityDefaultViewController should be used only if unity is set to autorotate
Hi, I have this crash on iOS 8.2 (iPhone6 plus) when I build my roject (and Unity is set to "Auto Rotation"...): 2015-03-28 20:42:20.298 color[1158:133730] -> registered mono modules 0x129d3a0 ->...
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