Currently the Unity ReplayKit integration does not allow us to detect when the preview controller has been dismissed or alternatively that a preview controller is currently active. We need this functionality to pause/unpause parts of the app while the preview controller is active.
Xamarin and the Prime31 plugin supports this in their implementations, I assume simply through a callback from their implementation of previewControllerDidFinish, but it would be better if we could get this same...
ReplayKit detect preview controller finished.
Xamarin and the Prime31 plugin supports this in their implementations, I assume simply through a callback from their implementation of previewControllerDidFinish, but it would be better if we could get this same...
ReplayKit detect preview controller finished.