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Problem with RAM usage on iOS build

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Hello. I encountered memory problems with project. Unity version - 5.5.1p3, build for the iOS, which includes terrain of 25 km2 with Heightmap 4K, Splat Map 2K, NavMesh size of 67.2 MB. We use texture compression PVRTC 2 bits for normal textures and PVRTC 4 bits for the UI, all the music and all voice conversations - Streaming. The project is building only with the ARM64, ARMv7 disabled. In addition, the Player Settings includes Prebake Collision Meshes, Optimize Mesh Data. Static batching...

Problem with RAM usage on iOS build

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