Enable meshrenderer from all objects in array
Hello everyone, I've been searching for a solution for my problem on the web, but as far as I tried now, these didn't come up with the solution yet. I have an array of gameobjects colorStamps, with...
View ArticleUnity iOs not responding to bluetooth controller input
In update I am calling Code (CSharp): float h = Input.GetAxis("Horizontal"); Â Â Â Â print(h); But it always comes back at '0' when running on iOs despite working fine on Android. The inputs are set up...
View ArticleBlank Unity project = 600+ warnings on XCode
Pretty much as the title says... I was just testing some things and I created a blank Unity3D Project, with nothing on it. Exported for XCode > Project > Run on my iPhone and I get more than 600...
View ArticletvOS Xcode upload to iTunes Connect fails
Hey guys, I'm trying to upload my tvOS archive to iTunes Connect, but it keeps failing because of Code (CSharp): ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Top Shelf Image asset...
View ArticleReplayKit build error on iOS platform
I have already added ReplayKit framework. But ReplayKit build error like below: Showing Recent Messages "_OBJC_CLASS_$_ADJEvent", referenced from: objc-class-ref in AdjustUnity.o...
View ArticleManage Time in Subscription Purchase - iOS
For my app, I want to provide Subscription based In App Purchase feature. So I have created a product at Apple Store - Non-Renewing Subscription. But in that product creation, I didn't specify any time...
View ArticleAsset Bundle to be uploaded for Apple Tv required, Please help urgently
Hello Friends, We are trying to upload a game with more then 200 mb in size, its almost 900 mb, present file size limit in Apple Tv is 200 MB, So we have done everything to create asset bundle, and...
View ArticleCan I change the iOS keyboard "Done" button
I have no idea if this is possible as I can't find any information on how to do it, but I'd like to have the "Done" button text changed to "Search" when entering input on mobile device. I have an app...
View ArticleWhy FPS Can't set to between 21 and 30
Application.targetFrameRate = 25; when I set TargetFPS to 25 the FPS will be changed to 30 by it self; I see FPS In Xcode [ I tested FPS 21 to 25 ï¼›
View ArticleOpening other Unity iOS App and non Unity App and sending a Login Token.
Hello Community!. I am currently making an app that can open other apps (those are our apps too) and we share a login token for an online game. So me and the other dev making the app, need to open...
View Articlecontinue running app in background for audio generation (iOS) ?
Hi. An important feature of my Unity app is to continue running in the background after the person has pressed the HOME button. iOS allows this to happen, even with OpenGL apps, provided: - The app is...
View ArticleiOS App Never Asks for Microphone Permissions
Hi, I'm struggling to get my app to gain microphone permissions. Once compiled and installed on an iPhone, it never asks the user for microphone access. Obviously, I therefore dont get any sound to my...
View ArticleCPU up to 155%??
I play video in Unity, use the function "GL.IssuePluginEvent" to call native to render; when I decode Video with CPU then the CPU goes up to 150%; But in Android CPU is 60%! See below xcode profiler...
View ArticleFacebook SDK Error: 'FBSDKShareKit/FBSDKShareKit.h' file not found
I have added the new Facebook SDK to my project, but I cannot get it to work (version 7.1.0). When I try to build my project in XCode, the following error pops up: 'FBSDKShareKit/FBSDKShareKit.h' file...
View ArticleIOs AdMob and XCode 7 beta: Module not found?
Hey there, I have build my project with Unity 5.1.0.f.3 and use the XCode 7 beta 7A120f version to run my app an my phone. Now the problem is, that I added the Google Mobile Ads Unity Plugin v2.2 and...
View ArticleiOS Crash On AssetBundle Load Fail
Hi, We have a problem with a lot of crashes on iOS each time we deploy a new assetbundle for our users to download. We pinpointed the problem (using crashlytics) to the WWW class in the Unity native...
View ArticleiOS-game crashes at the WWW-queries when off wi-fi
Hello! The game periodically crashes on iOS when you turn off the Internet! To reproduce this error is difficult, sometimes it's 5 minutes, sometimes 5 hours. At the moment, the error is reproduced on...
View ArticleReplayKit detect preview controller finished.
Currently the Unity ReplayKit integration does not allow us to detect when the preview controller has been dismissed or alternatively that a preview controller is currently active. We need this...
View ArticleUnity 5.3.x build size increase FAQ
Recently we are seeing number of questions scattered around forums regarding build size increase when building iOS applications with Unity 5.3.x. This post aims to clarify some aspects of it in single...
View ArticleLinker command failed with exit code 1
I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....
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