I play video in Unity, use the function "GL.IssuePluginEvent" to call native to render;
when I decode Video with CPU then the CPU goes up to 150%;
But in Android CPU is 60%!
See below xcode profiler shows:
when I decode Video with CPU then the CPU goes up to 150%;
But in Android CPU is 60%!
See below xcode profiler shows:
![[IMG]](http://p1.bpimg.com/1949/c9be9368d96ee124.png)