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Problem loading leaderboard scores using Social in Unity4

I'm trying to show scores from one of our leaderboards but I either get only the highest score or none at all even though we have about a dozen scores. This code returns only the highest score: Code...

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Lots of crashes on end user devices

Hi, We are seeing lots of crashes on our end user devices. Our current release was built with 5.3.1. Any ideas what could be causing this? Thanks. View attachment 173394 And this is another crash: View...

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Unity 5.5 iOS: Excessive Memory and Performance Increases when Upgrading from...

Hello all, I'm in the process of upgrading an iOS project to Unity 5.5 (from 5.4.2). I profiled it on a few devices, and I'm seeing significantly worse performance on OpenGLES devices (between 2-5...

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SSL with Self Signed Certificate on iOS - possible?

Has anyone had any success using a self signed certificate on iOS? Attempting to do a WWW https call in Unity iOS build generates the error: Error: The certificate for this server is invalid. You might...

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No iOS Module for Unity 5.5

I'm unable to add the iOS module after taking these steps: 1. Downloaded the download assistant with iOS support box checked. (No errors during download). 2. Downloaded the iOS Support pkg. (No errors...

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Multi-touch position jumps at first TouchPhase.Moved under certain conditions

edit2: Is accepted as a bug by the QA Team and forwarded to developers. This is not so easy to pin down or explain, but i tested it on 5.5 and 5.4f1 in remote, and built with xcode on 5.5.. edit: now i...

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Splash Screen Issue

Hi, I have a little issue with the Splash Screen for iOS. I am using Unity 5.1.1f1 Personal and just noticed that there is no Unity Splashscreen shown on iOS, it only shows a black screen for 3...

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ios development in Windows?

Is making apps on a windows machine for ios and android at the same time possible with unity/?

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Deleting .xib from xcode build and remove reference

Hello, I'm trying to automate the process of deleting the .xib from my xcode build. To simply delete the file I'm using this on postProcessBuild:...

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How can I set Xcode build setting's "Supported Platforms" to "iOS"

I tried the code below in my PostProcessBuild function. Looking at it in XCode, it seems correct at first, but when right clicking on the attribute, it shows that it sets it to an extra string value...

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Xcode build error when trying to create an archive

Hello, I'm trying to export my game to IOS. This game was already tested on Android and WebGL and works fine on these platforms. Some users want to run my game on their IOS devices this is why I'm...

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Error: libiPhone-lib.a Does not contain bitcode. You must rebuild it with...

Hi guys! I made a test project containing an empty scene. I opened XCode project and tried to run on my iPad. I received the error message you can see in attached image. Any suggestions whats wrong?...

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iOS UnityReportWWWReceivedData crash

Hey, We're seeing this crash below semi frequently in our game built with Unity 5.1.1p1, IL2CPP, and universal ARM v7/64-bit. I think this is a bug that happens some times when using the WWW class....

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build fails because of "UnityEngineCloud"

Anyone knows what this means and why it's there? I have no mention of "UnityEngineCloud" anywhere in the project's c# code or other text files. Code (CSharp):...

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AssetBundles for Video in ios

Hello i want to include a 2k Video and 4k Video in AssetBundel and i'll build the project for IOS only , so i can use xcassetes Catalog to include 2k video for 1Gb ram Device or less and the 4k for 2...

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Crashes on iOS (asset bundle related)

Hey, We are experiencing many such crashes on our iOS version. These seem to be related to asset bundle loading (or unloading?) while the game is terminating (according to the stack, though i am not...

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NotificationServices in iOS! Works very bad! Clear badge and text

Hello! Problem class NotificationServices: https://docs.unity3d.com/ScriptReference/iOS.NotificationServices.html The problem is as follows: 1) Unable clear badge in iOS 10. 2) Unable clear text...

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Receipt validation - CrossPlatformValidator or AppleValidator?

I was able to test iAP's successfully, and I'm attempting to add receipt validation. The project I am working on is targeted for iOS only. (I have a separate project on my PC which will target Android)...

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Raycast on child gives parent name in hit.transform.name

Hi I cast ray like this. I have to ignore the layer number 8 Code (csharp):   var layerMask = 1 << 8; layerMask = ~layerMask;                 var ray =...

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Subscription Purchase in iOS

My app contains subscription based functionality for purchase. So which way I require to move ahead into this. When I search for this in Google, I always found Consumable and Non-Consumable related...

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