I was able to test iAP's successfully, and I'm attempting to add receipt validation. The project I am working on is targeted for iOS only. (I have a separate project on my PC which will target Android) I'm following the process per https://docs.unity3d.com/Manual/UnityIAPValidatingReceipts.html , and parts of it were confusing to me.
It states "You must supply this class with either your Google Play public key or Apple’s root certificate, or both if you wish to...
Receipt validation - CrossPlatformValidator or AppleValidator?
It states "You must supply this class with either your Google Play public key or Apple’s root certificate, or both if you wish to...
Receipt validation - CrossPlatformValidator or AppleValidator?