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Application.isShowingSplashScreen issue

This is my GameManager script:


Code (CSharp):
  1. private IEnumerator Start()
  2. {
  3. // Scene remains black
  4. while (Application.isShowingSplashScreen)
  5. yield return null;
  6.  
  7. introScreen.Invoke();
  8. }
So my intro screen does not get invoked and the scene remains black. Am i doing something wrong? Unity 5.3.4f1 on iOS

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