The Secret to Great Terrain on Mobile
Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...
View ArticleCrash Reporting API and how to force a crash?
I want to see how the Crash Reporting API works and have been trying to force a crash from my app. I was under the impression that if I'm using 'Fast but no exceptions' then an exception would cause...
View ArticleiOS performance problem with Unity5.4.0f3
I have upgraded my Unity version from Unity5.3.6f1 to Unity5.4.0f3. But the frame rate drops from 20fps to 6fps on iOS. The project have no any change. I test it in these situation: A1: Macbook Pro...
View ArticleNo callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]
An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...
View ArticleMaking sense of an il2cpp crash
Hello, Our app's most frequent crash has a rather cryptic stack trace, as follows... CrashedCheckBellowForHintsWhy() (CrashReporter.mm:97) UnhandledExceptionEventHandler_Invoke_m689053609...
View ArticleCan't install iOS Build Support
Hi, I'm trying to get a Unity project onto my iPhone. I went to Build Settings and tried to switch the project to the iOS platform, but it says there is no iOS module loaded. I opened the Unity...
View ArticleODR: Issues with GetResourcePath
Hey all! I'm having issues with request.GetResourcePath() on AppleTV. I've had quite a bit of trouble finding details on some of this. First of all, I am running the game form Xcode in debug mode. This...
View ArticleiOS App Crashes After a Week?
Hey, So I am trying to navigate my way through working unity on iOS and I have run into an issue. After about a week of my game working just fine with no errors, it won't open. If I click the...
View ArticleIL2CPP incremental build for iOS when building from Windows
Hello, I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows. So far so good, my setup works lovely, however I cannot...
View ArticleXcode build threads help.
iam building a project in Xcode from Unity, but the registration and login script, does not work. Here the xcode message 2015-10-15 15:57:41.510 RankingSystem[5179:2091125] -> registered mono...
View ArticleXcode build failed - Assertion failed: (memberIndex != 0), function...
Greetings, I get this error every time I try to build my project in Xcode 7.1 with Unity 5.1.4+ versions: Assertion failed: (memberIndex != 0), function makeObjectFileForMember, file...
View ArticleBuilding my first AR app
Hi, I’m building an AR app; i have the AR functionality working very well (with Vuforia), and managed to test on my iPhone. But i have a more or less general question regarding the main UI and added...
View ArticleSmartKeyboard support?
Does Unity currently support the SmartKeyboard? If so, how do you read keyboard input? Does the standard Input.GetKeyDown(KeyCode.A) work?
View ArticleIOS app crashed on launch
Hi guys , my app is running correctly in my test device , but when I submit to appstore , they said it got crashed on launch and give me this crash report I'm new to Unity and also IOS so can someone...
View ArticleXCode link has failed since 5.3.5p1
Hello I've got Xcode link error since 5.3.5p1. No problem on 5.3.5f1. I tried every single release including 5.4.0p1. Same problem occurred. Undefined symbols for architecture armv7:...
View ArticleU5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR
First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...
View Articleios build
when i build my application for ios platform, my application has a huge size of 2.5 GB. i looked at my data and noticed that i have a RESS file called sharedassest0.assest. it weights 2.1 GB. what is...
View ArticleCan't access iOS app
The app works fine initially. After a while though, once the app opens it sends you back to the iOS home screen so that you can't play. I can see the app running in the background, but whenever I try...
View ArticleFailed to run on IOS Simulator using Unity 5.4
I got this bug on launch when running my project on Simulator and it seem Unity bug , since I had no use of that shader. Here is the bug log Code (CSharp): -------- Shader compilation failed #version...
View ArticleiOS 10: Notification Content Extension
Hello all! I think it will be great if unity team, added support for that. https://developer.apple.com/videos/play/wwdc2016/708/
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