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The Secret to Great Terrain on Mobile

Hey I was looking at your game you made (the massive open world one) And was curious, how did you make it where it's literally massive without performance killing the machine? A few people messaged me...

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Crash Reporting API and how to force a crash?

I want to see how the Crash Reporting API works and have been trying to force a crash from my app. I was under the impression that if I'm using 'Fast but no exceptions' then an exception would cause...

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iOS performance problem with Unity5.4.0f3

I have upgraded my Unity version from Unity5.3.6f1 to Unity5.4.0f3. But the frame rate drops from 20fps to 6fps on iOS. The project have no any change. I test it in these situation: A1: Macbook Pro...

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No callback on Social.Loadusers for iOS [5.3.1 --> 5.4.0b2]

An integral part to most of my mobile games is the ability to load user information on a leaderboard. Ever since 5.3.1 the call back for LoadUsers(string[] userIDs, Action<IUserProfile[]>...

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Making sense of an il2cpp crash

Hello, Our app's most frequent crash has a rather cryptic stack trace, as follows... CrashedCheckBellowForHintsWhy() (CrashReporter.mm:97) UnhandledExceptionEventHandler_Invoke_m689053609...

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Can't install iOS Build Support

Hi, I'm trying to get a Unity project onto my iPhone. I went to Build Settings and tried to switch the project to the iOS platform, but it says there is no iOS module loaded. I opened the Unity...

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ODR: Issues with GetResourcePath

Hey all! I'm having issues with request.GetResourcePath() on AppleTV. I've had quite a bit of trouble finding details on some of this. First of all, I am running the game form Xcode in debug mode. This...

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iOS App Crashes After a Week?

Hey, So I am trying to navigate my way through working unity on iOS and I have run into an issue. After about a week of my game working just fine with no errors, it won't open. If I click the...

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IL2CPP incremental build for iOS when building from Windows

Hello, I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows. So far so good, my setup works lovely, however I cannot...

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Xcode build threads help.

iam building a project in Xcode from Unity, but the registration and login script, does not work. Here the xcode message 2015-10-15 15:57:41.510 RankingSystem[5179:2091125] -> registered mono...

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Xcode build failed - Assertion failed: (memberIndex != 0), function...

Greetings, I get this error every time I try to build my project in Xcode 7.1 with Unity 5.1.4+ versions: Assertion failed: (memberIndex != 0), function makeObjectFileForMember, file...

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Building my first AR app

Hi, I’m building an AR app; i have the AR functionality working very well (with Vuforia), and managed to test on my iPhone. But i have a more or less general question regarding the main UI and added...

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SmartKeyboard support?

Does Unity currently support the SmartKeyboard? If so, how do you read keyboard input? Does the standard Input.GetKeyDown(KeyCode.A) work?

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IOS app crashed on launch

Hi guys , my app is running correctly in my test device , but when I submit to appstore , they said it got crashed on launch and give me this crash report I'm new to Unity and also IOS so can someone...

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XCode link has failed since 5.3.5p1

Hello I've got Xcode link error since 5.3.5p1. No problem on 5.3.5f1. I tried every single release including 5.4.0p1. Same problem occurred. Undefined symbols for architecture armv7:...

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U5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR

First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...

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ios build

when i build my application for ios platform, my application has a huge size of 2.5 GB. i looked at my data and noticed that i have a RESS file called sharedassest0.assest. it weights 2.1 GB. what is...

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Can't access iOS app

The app works fine initially. After a while though, once the app opens it sends you back to the iOS home screen so that you can't play. I can see the app running in the background, but whenever I try...

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Failed to run on IOS Simulator using Unity 5.4

I got this bug on launch when running my project on Simulator and it seem Unity bug , since I had no use of that shader. Here is the bug log Code (CSharp): -------- Shader compilation failed #version...

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iOS 10: Notification Content Extension

Hello all! I think it will be great if unity team, added support for that. https://developer.apple.com/videos/play/wwdc2016/708/

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