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IL2CPP incremental build for iOS when building from Windows

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Hello,

I am writing an iOS app and I am using an OS X virtual machine on Windows to compile the XCode projects files generated from Windows.

So far so good, my setup works lovely, however I cannot benefit from incremental build when compiling the C++ files with XCode when the Unity project was previously build from Windows.

As a result, each minor change requires a full recompilation of the XCode proejct which is a bit lengthy.

See incremental IL2CPP feature described here:...

IL2CPP incremental build for iOS when building from Windows

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