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83.5x83.5@2x app icon is required for iPad apps targeting iOS 9.0 and later

Hello I do not know if this is relevant for other people than me, but I had a problem with adding the icons by doing drag and drop to Xcode. Seeing as apple would reject my app I had to reject my...

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iOS Splash screen issues.

Am trying to do something nice with our splash screen: I really want the splash screen to be stretched across the whole screen (image is 2048 x 1536, same as the iPad it's running on). At the moment...

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Button to make Phone Call

Hi all, Here I am struggling to incorporate the native IOS CALL function into unity. All I want is just to tab on a button and it make a phone call. I've heard about the plugins but I am not sure on...

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Analytics can and can't according to iOS ToS

Hey guys, as most of you i'm sure are aware, analytics in your games can really help our iterating your designs through play testing. I've recently become more interesting in the topic and started...

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Non-public API usage _LZ4_* with Unity 5.3.1p1

After successfully compiling and uploading my iOS app archive to iTunesConnect, I get this email: Non-public API usage: The app references non-public symbols in choices: _LZ4_compressBound,...

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CloundBuild on Windows for iOS?

Hi there, is it possible to build iOS-Apps on Windows via CloudBuild?

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il2cpp::os::File::Close() cause crash in iOS after upgrade to 5.3.5

Hi, after we upgrade Unity version from5.3.4f1 to 5.3.5f1, we get an error when start game in iPhone/ipad device, but everything is OK in the Editor. It will be very appreciated if somebody could help...

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How to generate localised screenshots. Fastlane Snapshot?

Just encountering the mind-numbing frustration of having to provide hundreds of screenshots to iTunes listing. How are people dealing with this? I've read a buit about Fastlane Snapshot. Does that work...

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Shadowculling issue on iOS

Hello! We have a mobile game running on both Android & iOS, from our crash reporter, we noticed that 20% of our users have crashes regarding shadows. In the last release we disabled all shadows for...

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4.6+ Sound Interruption - Siri, Alarm, Call - doesn't resume on focus

We have a major issue - Unity 4.6.4/4.6.5, both mono or IL2CPP - where once the app is interrupted by external source such as Siri, an Alarm or a phone call, upon returning to the app, there is no...

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How to Set Up a First Build to tvOS from Unity

I had this working last Fall but half a year later, when I try to build a new project to tvOS, all it does is spit out a 0 byte .app. It builds to other platforms just fine. (I am on an iMac and have...

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iOS won't spawn my game Object

hi guys i need your help, so yesterday i want to port my game to iOS, this is not my first time porting it, the previous version always port sucessfully, but not now i'm using Unity 5.3.4 and 5.3.5...

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Issue with platform settings, changes not applied

Unity 5.3.1 on Mac, I am trying to add a framework to an iOS project, along with compile flags: "To fix this you must select the UnityBluetoothLE.mm file in the plugins/ios folder. Once you select it...

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[5.3.5p1] crash at DrawBuffers (GfxDeviceGLES.cpp:1496)

Hi there, we have a randomly crash on iOS device with the newest version of unity. Is anybody know how does the crash occurs? detail stack information as below: SIGSEGV SEGV_ACCERR 0 GLEngine...

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iOS Player crashes when Dispose() is called on WWW instance (Unity 5.3.4f1)

Unity iOS player crashes when Dispose() is called in specific moments of a download (LoadFromCacheOrDownload()). We've noticed that if you have a good wifi and Internet connection then the download...

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Problem with getting IOS device token.

I'm trying to use the Unity API get IOS device token to register push notification. The difficulties I found that the UnityEngine.iOS.NotificationServices.deviceToken always throw me null value. When...

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Access iPhone settings from Unity?

Does anyone know how to access the iPhone settings from Unity in order to turn off / on the notifications setting for my app? Thanks

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HTTPS X509 Certificate SHA-2 Signature Problems on iOS

For some time now (at least since the first release of Unity 5 and still on Unity 5.1.0f3), Mono's WebRequest throws an exception when parsing the X509 certificate chain for my website. Here's what...

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Chicken & Egg iOS IAPs situation

Looking at Unitys IAP solution I see that: Products must be cleared for sale in iTunes Connect To get the products cleared for sale in iTunes Connect, unless I am mistaken, I need to submit my binary...

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BuildPipeline IL2CPP / Universal architecture

Hello, we're currently porting our app to the IL2CPP backend. So far, we've got local manual builds to run with 4.6.3. We're now trying to incorporate our CI / buildserver solution. I find no way to...

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