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Unity 5 removed PlayerSettings.shortBundleVersion

Seems like United 5 removed PlayerSettings.shortBundleVersion which was in Unity 4.6.x How do we change CFBundleShortVersionString from Unity?

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Crashes on iOS (UI::UIGeometryJob)

We are experiencing crashes in our game on iOS. These seem to be UI related (from the crash stack trace): Code (CSharp):     mygame    UI::UIGeometryJob(UI::UIGeometryJobData*) (in mygame)...

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Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

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Low FPS on iPad Mini, but fine on iPhone 6S

Hey everyone, I recently loaded up my 2D game on an iPad Mini and noticed that the framerate is reeeallly bad, like 17-20fps. This is throughout the application, on the title screen that only has a few...

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iOs WatchConnectivity.frame work problem

Good day! I have a a Unity-x-code project with Iwatch project. For data transferring between my device and watch, I have used WatchConnectivity.Framework. The problem is when I tried to Run my project...

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Crashes on iOS devices

Hey, we are using Crashlytics to track crashes and we are getting a good few crashes with the below crash log: Any ideas as to the cause of this crash? Crashed: com.apple.main-thread 0 UnityGame...

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Getting Screen as UIImage (XCode)

Hi all, I'm trying to figure out how to get a screenshot (don't need to save it, just store it in a variable) within xCode (not within Unity). The img variable just returns a white screen, so I'm...

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Crash on IOS launch

My games build from unity fine but when I try to launch on IOS device from xcode it crashes right away. Here is the error: 2016-06-05 15:14:21.695 vrroomescape[201:60b] *** Terminating app due to...

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Unity 5.3.1f1 crashing in glDrawElements

Has anyone else experienced crashing in Unity 5.3.1f1 on iOS with EXC_BAD_ACCESS in the following stack trace? gleRunVertexSubmitARM glDrawElements :: DrawBuffers() :: DrawMeshBuffersRaw() ::...

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Could not connect to GameCenter server

Hello, I am using: social.localuser.authenticate() for GameCenter authentication. I've logged out from my GameCenter account in iOS Setting. I notice if I don't turn on Game Ceneter-> Developer...

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button.onclick trigger twice on ios device

Forgive my poor english…… I have found a strange problem, as the title said up. The problem happened when the "applicationWillResignActive" method was triggered in "onclick" callback, example: Code...

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Mono vs Il2cpp

I know that we must use Il2cpp for final builds because its supports the 64-bit architecture. But I want to know from the other developers which one you prefer. If possible I would love to stay with...

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Unity iOS 64 bit build crash at com.apple.IOAccelerator.BlockFences,...

I am using Unity 4.6.6f2 and made il2cpp build to support 64 bit requirement from apple. I am having strange random crash and in device crash logs, I see these crash reports. It is happening on...

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U5.3 iOS 9.3.1 Double memory allocation when loading AssetBundle using ODR

First off, a bit about how our system works: When loading a new scene, we first load an empty scene, then check if the required AssetBundle(s) for the next scene exists locally on disk. If so, we load...

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Huge iOS Build Size

Hello, I have attached the screenshot of the assets used in Unity build. As you can see size is 34 MB only but when I export as an ipa from Xcode, the size gets to 230 MB. Why is that? From where is...

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Local notification when Unity Player is not open

I have made my own plugin that listens for iBeacons in iOS. The plugin basically registers for local notifications and when it's within the range of my beacon it generates a notification. very simple...

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automate import of localization.string in xcode?

Hi, I was wondering if is there a way the xcode project generated by unity will automatically add the Localizable.string? Thanks

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Unity iPhone Apps in the Store - List Yours Here

Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.

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Social Api issue

Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...

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facebook SDK clang errors

10902: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation) 10903: [xcode] Ld build/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/nfc...

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