This issue: http://issuetracker.unity3d.com/issues/antialiasing-ios-screen-is-black-when-anti-aliasing-is-used
Says it's resolved in 5.2, I just did a build using 5.2.0f3 and it's still crashing with anti aliasing on (in
UNITYBLITTOBACKBUFFER )
Says it's resolved in 5.2, I just did a build using 5.2.0f3 and it's still crashing with anti aliasing on (in
UNITYBLITTOBACKBUFFER )