Hi,
I am trying to get a Unity iOS export working in XCode, as I have to integrate a Unity scene with Vuforia plugin into an already existing iOS app. I set up a test project following this tutorial:
But, I get the below error messages. I double-triple checked all paths ( Header search paths, Library Search paths) in XCode's Build settings as well as the linked binaries and compile sources in the Build Phases Tab.
I try to run the app directly on a device...
cannot build; libiPhone-lib.a
I am trying to get a Unity iOS export working in XCode, as I have to integrate a Unity scene with Vuforia plugin into an already existing iOS app. I set up a test project following this tutorial:
But, I get the below error messages. I double-triple checked all paths ( Header search paths, Library Search paths) in XCode's Build settings as well as the linked binaries and compile sources in the Build Phases Tab.
I try to run the app directly on a device...
cannot build; libiPhone-lib.a