XmlSerializer crashing iOS builds in Unity 5
Our game ran fine with Unity 4.x, but seems to have runtime issues on Unity 5.x. Get this exception during run-time with a build using 5.1.2p3 and 5.2.0f3: ExecutionEngineException: Attempting to call...
View ArticleGoogle Play games login guide
THIS IS VERY IMPORTANT FOR ALL USING GOOGLE PLAY GAMES SDK FOR iOS Good day guys.I submitted my app "Velociti" to the app store, but it got rejected. View attachment 135616 So I filed an appeal, but...
View ArticleGame instantly crashing when calling any LoadLevel function. Doesn't happen...
I am fucking tired of this. Seriously. This is an ultimatum for this platform. Been 2 weeks of trying to find solutions to this and still nothing. I work with Unity 5 (latest version) and macincloud...
View ArticleUnity 5.2 iOS performance issues
I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...
View ArticleiOS8 orientation issue
I have a iPhone game build in landscape mode, but sometimes when game shows products popup from store (using SkStoreProduct), the game renders in half of portrait screen. I attach an image illustrated...
View ArticleSocial.ReportProgress
Hi. When i call Social.ReportProgress many times per second (8 for example), for different achievements, i receive all callbacks for last sending achievement... This is not really code, but part of...
View ArticleInput.location.isEnabledByUser is not false when disabling location for a...
Input.location.isEnabledByUser does not seem to behave correctly on iOS. It is false when location is disabled entirely on the device. But it is true when the location is only disabled for a specific...
View ArticleGames are crashing when running with Xcode : Creating OpenGLES2.0 graphics...
Hi! I'm with a problem here with all my games so far: I successfully generate a Xcode project from Unity. After that I open Xcode and build / run the project on my iPhone 5 device but Xcode stops on...
View ArticleCross-app multitasking interaction? (iOS 9)
Hello everyone! Do you think it would be possible for Unity apps to talk to one another while using the multitasking feature? Greetings, Shu
View ArticleApple TV Unity 5 support?
Any information on Apple TV controller support and siri access for voice game input yet?
View ArticleTransparent Background for Unity View in iOS
I would like to overlay a Unity view on top of a native iOS view. The Unity view needs a transparent background so that the native view can be seen underneath. Several others have accomplished this...
View ArticletvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleAnybody explain Custom xib in SplashImage section (PlayerSettings)
I have a custom LaunchScreen.xib file for Splash image and I set up it (http://take.ms/p9kT2), but when I build and run it on device with iOS 8.1, LaunchScreen not present when application loading (in...
View Article3d touch support
Hello, I believe most of us have seen the keynote yesterday. The question is for unity devs - when could we expect 3d touch api exposed in unity? That brings whole new level of interaction for games.
View ArticleAssertion at aot-runtime.c:2729, condition `plt_entry' not met
Morning all, I'm getting a crash on older devices ios Assertion at aot-runtime.c:2729, condition `plt_entry' not met and i'm not at all sure why this is happening. I don't think i'm running out of...
View ArticleStripping works on Personal Edition?
I use only a few MB of assets, so them are not the problem. Compiling for release and fast with no exceptions. - When using mono2x with mscorlib the output is about 250MB. - When using IL2CPP,...
View Articleno reference to libiconv.2.dylib on Xcode 7
libiconv.2.dylib is shown red in Xcode 7. Is this safe to ignore. I understand that Apple has changed dylib to tbd.
View ArticleSet target resolution per Device
Hi, I'm searching for a way to set target resolution to 'best performance' only on iphone 4 and some Ipad Versions. The only ways I have found on the internet are: using IphoneGeneration. But that...
View ArticleBuilding with Unity 4.6.8 on El Capitan
Hey guys - I've got a project that uses cloth physics so I have to stick with Unity 4.6.x and I've recently updated to the GM Seed of El Capitan. Oddly when I open the platforms window and hit "Build"...
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