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Tutorial: GameCenter Leaderboards in 5 minutes! (for intermediate/advanced...

This is assuming you already have your GameCenter activated for your game at developer.apple.com, and never did this, or first time trying out Unity's Social API and could use a quick 5 minute...

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Unity 5.3.0f4 "iOS: Added Bitcode support." not working

It's in release notes: "iOS: Added Bitcode support." But it still doesn't work. Standard error: 'Libraries/libiPhone-lib.a(GameCenter.o)' does not contain bitcode. You must rebuild it with bitcode...

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How to get a UIviewcontroller from AppController.mm??

Hi all. I've been looking around the forum and I'm having trouble with this one as I'm new to Obj-C. I've basically been building everything through Unity and had little reason to dip in to Xcode....

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How do I get a game center leaderboard ID?

I am setting up the leaderboard for my game, but do I have to wait until my game has been published before I can get a leaderboard ID? What is the process for this? Thanks

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Unity 5.1.1f1 Asynchronous Sockets always disconnect when recieved messages

I try to use IL2CPP -> Universal to get the 64-bit IOS app, but the socket always disconnect when recieved messages. When I use mono2x and set the stripping-level disabled,it works ok, but now I...

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iOS Standard Shader in v5.3

Hello. I have 2 questions: - The Android's Standard Shader has been optimized for mobile in 5.2. When will this happen for iOS Standard Shader? - Will using Legacy Diffuse be better than the Standard...

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Checking for Bought Non-Consumable IAPs with Unity 5.3's IAP Plugin

I'm working on a non-consumable IAP that, when bought, will unlock a door in another scene, I'm just trying to figure the best way of doing this. I guess that information should be stored somewhere on...

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liker match-o error

does anyone know how to fix this? Scripting backend is set to IL2CPP. im using the newest unit version and xcode 7.2 ld: warning: object file...

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Unity 5.3. iOS. Application hangs. WWW deadlock when loading a texture.

After update to Unity 5.3 We've got a deadlock on iOS. WWW class works fine for simple http requests. But there is a deadlock during loading a texture with WWW class. Probably it's happens because I...

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tvOS remote control and direction: Best practises

Hello all, We are working on the tvOS port of our game, Simon 3D. For main menu movement, I'm trying to implement a "get direction from touch" system. What is the best approach for that? I tried a "get...

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iOS Simulator Build Link Error: libiPhone-lib.a(apicontext.o)

Hi all, I am getting the following link error while building for the iOS simulator: ld: in /Users/timothy/Documents/Users/Tim/Unity 5/iOS/Simulator/BigFight/Libraries/libiPhone-lib.a(apicontext.o),...

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Need help: ios-EXC_BAD_ACCESS (SIGABRT) crash on entering background

Hello guys, Our game crashes as soon as it goes to background. The ios crash report is attached. The weird thing is that it only happens on one of our test device - iphone 6 plus (ios version is 8.3)....

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Possible to access Unity's internal FMOD or AudioUnit instance (if Unity uses...

The plugin for the full 'FMOD Studio' seems to have a public handle to it's instance but does anyone know if there's any way to access the FMOD object (singleton or however it's structured) in the...

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Can't Debug IL2CPP Builds

When attempting to remote debug IL2CPP iOS builds with MonoDevelop I get the error: " Could not connect to the debugger." The error pops up almost instantly maybe a second or two after I try and...

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iOS ResourcesLoad Crash

Re-loading a previously destroyed prefab from Resource.Load can result in a crash. The crash only occurs when Resources.UnloadUnusedAssets() has been invoked after the destroyed prefab. I've submitted...

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[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

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Unity 5.2 iOS performance issues

I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...

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How to set iPad Pro splash screen?

I plan to submit an app update with a special expanded UI for the iPad Pro now, long any of my testers own an iPad Pro. iTunes Connect says my existing app already supports iPad Pro, so I guess native...

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Unity 5.2.0p1 iOS Launch Image - Wrong Size

Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...

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Splash screen scales up briefly before disappearing

It's a little hard to see in this gif but my iPad splash screen scales up just prior to disappearing. In my game the start screen (which follows the splash screen) is the same as the splash screen so...

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