Large file size on iOS
Hey all, We are having some problems with the build size of our iOS game. Its a very basic game, about 3MB of art and not a lot of code. We do have admob ads and some sharing functionality. Our current...
View ArticleUnity 5.1.1 failed to build iOS in IL2CPP (UnusedBytecodeStripper2.exe)
Hi, Currently, our project has encounter this error which prevented us from exporting xcode project from Unity 5.1.1f1. The full error log is as followed: Exception:...
View ArticleXcode build failed - Assertion failed: (memberIndex != 0), function...
Greetings, I get this error every time I try to build my project in Xcode 7.1 with Unity 5.1.4+ versions: Assertion failed: (memberIndex != 0), function makeObjectFileForMember, file...
View ArticleiPad is using iPhone launch image
Using 5.2.3. I'm getting the iPhone 3.5" launch image on landscape iPad retina (iPad mini 2). What's going on? View attachment 165420 Animated GIF: View attachment 165419
View ArticleImmediate iOS crash - il2cpp::vm::Class::IsSubclassOf
Hi All ! After porting game to Unity 5.3 game crashes immediately after splash screen on some devices . Game is crashing at 100% at iPhone 6+ with iOS 8.4. Game crashed 10 times at iPad mini 2 with iOS...
View Article4.6 IL2CPP Memory Crashes
With 4.6.4p1-3 I am getting a new crash - it appears to be memory allocation. I have not encountered this before, it worked fine in 4.6.3p4. It is a significant UI scene but nothing ridiculous....
View ArticleUmbrella header googlemobileads.h not found
Hi I am trying to build for ios. I just added google SDK7. I am on xcode6.1 I am getting this Umbrella header googlemobileads.h not found I dont know what to do. I draged googleframework to framework...
View ArticleUnity Remote Screws Up My UI
I don't know when this started happening, since I don't use Unity Remote very often, but now if I run with UR running, my UI controls quit working. In other words, I run UR, run the app, everything...
View ArticleHow to build the iOS player on a remote computer?
I was trying to build the iOS version of my game on my local PC just to find out that it can only be built on a Mac, I do have a Mac, but it is on a remote location (500 miles away), I already...
View ArticleUnity 5.3 - Vuforia issue for iOS
Hi, I've just upgraded to Unity 5.3 - it appears to have broken one of my projects which is an iOS project using the Vuforia SDK. This is the error I get. Error building Player:...
View ArticleiOS 9.1 and 9.2 crash with Unity 4.6.8p3
hello i am seeing a crash bug for my game only on ios 9.1 and 9.2. we are using Unity 4.6.8p3 (we can upgrade within the 4.X series but we can not upgrade to the 5.X series) when the game crashes the...
View ArticleGame Center welcome message?
Does anyone know how I can make the Game Center 'Welcome back' thing that appears at the top of the page show up when the user logs in? Doesn't show up with this: Code (csharp): void...
View ArticleSuggestion for reducing the size of IL2CPP generated executable
Hello! Recently my team has been struggling for reducing iOS IPA size, especially code size. It was hard to find and remove unnecessary code. But even with this work, IPA size was not enough small to...
View ArticleProvisioning profile problems
I'm using Unity 5.1.4 to build my Xcode project, I already create a Certificate under "iOS/Certificates/Production" for my company, an App Id with the bundle identifier of my app, and a provisioning...
View ArticleWhy does app uses more memory in iPad 2 than in iPad Air?
I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 230mb, which is too much and I need to reduce it. However, when I put the same build on an iPad Air, uses 200mb of memory....
View ArticleSocial Api issue
Greetings! I have an issue with IOS Game Center. 1. Social.ReportProgress doesn't work. It calls !success everytime 2. GameCenterPlatform.ShowLeaderboardUi( id, tamescope) always shows all my...
View Article4.6.8p3 unity crash when program exits normally
sometimes when I exit game normally in ios, crash can be issued. the following is callstack: libsystem_kernel.dylib 0x00000001989171e0 __pthread_kill + 8 libsystem_c.dylib 0x000000019888ab78 abort +...
View ArticleSome crashes on Unity 4.6.4 for iOS - 64bits
Hi there We have an app, built for 64bits with IL2CPP for iOS with Fabric (formerly called Crashlytics) and we are receiving some crashed on AppWillTerminate with all version of Unity (we started...
View ArticleiOS Advertising Identifier rejection FAQ
Recently we received several reports that Apple started rejecting apps that use iOS Advertising Identifier, but do not show advertisements. If you was affected by this issue there are instructions how...
View ArticleUsing Google Play Games service on IOS
If i will use GooglePlayGames services in my IOS app, will it use player's GameCenter or GooglePlay account?
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