Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live
↧

Game Center welcome message?

Does anyone know how I can make the Game Center 'Welcome back' thing that appears at the top of the page show up when the user logs in? Doesn't show up with this: Code (csharp):               void...

View Article


Second preview build for iOS 9 On Demand Resources and App Slicing support

Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...

View Article


BUG? Unity 5.30f4 - PlayFullScreenMovie - no 'done' or 'cancel' button

Hi there, I'm having a little trouble with the native iOS UI for the MOMoviePlayerController class activated by unity. I have one line of code - Handheld.PlayFullScreenMovie ("medikidz.mp4",...

View Article

[5.3.0f4][iOS]BUG? Animated objects not visible

This is very strange... 1)Create new project in 5.3.0f4 2)Switch to iOS deployment 3)In new scene create some simple Cubes 4)Create animation clip for one of the cubes with some rotation 5)See if it...

View Article

iOs Touch Controls dont work after Build and run to Xcode, but working on...

Hello everyone , We have developed an Rpg game on Android and we made a perfect apk build. However by developing the game to iOs , although all seem to work fine in Unity editor and Unity remote , when...

View Article


b/bl/blx thumb2 brance out of range +/-16mb _mdb_pid_insert.island

Having trouble building on Unity 4.6.9 I don't know enough about xcode to figure this one out: final section layout: __TEXT/__text addr=0x00008740, size=0x0262B808, fileOffset=0x00004740, type=1...

View Article

[BUG?] 5.3 Memory profiler not working

Hi, I'm trying to solve memory issues in the iOS version of our game. I upgraded to 5.3 to get the new memory profiler, and now I'm stuck between a rock and a hard place: 1) The old "memory" tab of the...

View Article

Unity 5.3 Resources.UnloadUnusedAssets() doesn't work properly on iPad mini

All this happens ONLY on one device (iPad mini MF432C/A). And It doesn't depends from OS version. I've tested same build on other iOS devices (iPhone5s, iPad2, iPad Air2). All devices are with...

View Article


Why does app uses more memory in iPad 2 than in iPad Air?

I've got an app that's pushing the limits of memory on iPad 2 -- it uses about 230mb, which is too much and I need to reduce it. However, when I put the same build on an iPad Air, uses 200mb of memory....

View Article


Unicode symbols and iOS 9.0

Hi Everyone, we would like to share that for applications that are built with older Unity versions and rely on system fonts some Unicode characters might not render correctly on iOS 9.0. Recently we...

View Article

ios rejected because crash on 9.2 devices

Hi all, I published 5 games on ios store for a client. They rejected because the binary crashed on opening with devices ios 9.2. I made the games with Unity 4.6.3 and and Xcode 7.1.1 versions. I...

View Article

[5.3.0f4] iOS Bug with scene bundles

Scene bundles on iOS seem not to import Mecanim readonly states for models. It works ok on th editor and other platforms like Android, but not on iOS. Models do not play any animation. Maybe the...

View Article

WebCamTexture rotated and flipped on iPhone when applied to...

Hi, I have created a WebCamTexture webCamTexture = new WebCamTexture( ... ) and then applied this texture to a plane. renderer.material.mainTexture = webCamTexture. This works in the editor as...

View Article


Error building for iOS simulator with Unity 5.3.0 and Xcode 7.1 (7B91b)

I am using Unity 5.3.0f4 (and earlier 5.2.3) followed by Xcode 7.1 (7B91b), to build for iOS simulator. When building in Xcode, I get this error: "ld: in...

View Article

Unity 4.6.9 - iOS IL2CPP Crashes

I am using Unity version 4.6.9. I am getting crash with "ArgumentNullException: Argument cannot be null". Everything works fine when building with Mono and for Android. Is this related to prime31? Does...

View Article


iOS Target Resolution on 5.3? Missing?

Hi, I was previously using the Player Settings -> Target Resolution to set a 768p resolution on iPad. I've upgraded to 5.3 and can no longer see the option to choose resolution at all in the iOS...

View Article

Apple developer requirements with supporting orientations and accelerometer

Hello, I have a question I can't seem to find the answer to by searching on google and through the apple developer site. I am hoping someone has an answer to it here. On the apple developer site, it...

View Article


Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

View Article

How can I detect the last touch

Input.GetTouch(Input.touchcount - 1) doesnt get the last touch. If the last touch Is in Index #1 and none on Index #0, when you touch again the last touch gets stored in Index #0 so I cant get the last...

View Article

Problems with Lightmaps on device

So... I have an android build which works fine. I've pulled the project across onto Mac and everything is still fine in the editor. I build to iPad and the lightmaps on one object and its children are...

View Article
Browsing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>