Help!... App size from store is 3 times size of ad hoc build.
Hi all, When I export an Ad Hoc .ipa of our new app, it's 169MB, but when I upload to itunesconnect and release it through the new Testflight system, it becomes a 455MB download! I know that apps...
View ArticleIs iPad Pro support coming to Unity 4.x?
We'd like to add the iPad Pro icon to our game, but Unity 4.6.9p2 doesn't have a place to set it (and p3 didn't mention it in the patch notes), and it'd save time making builds to not have to manually...
View ArticleTexture2D.LoadImage is slow. Here's a workaround. @Alexey
Hey guys, particularly Alexey. ( bug report case # 605471) Texture2D.LoadImage is slow. I've created a method to asynchronously load textures from files on disk on iOS. This is fast as hell and runs...
View ArticleTransparent Background for Unity View in iOS
I would like to overlay a Unity view on top of a native iOS view. The Unity view needs a transparent background so that the native view can be seen underneath. Several others have accomplished this...
View ArticleHow to set iPad Pro splash screen?
I plan to submit an app update with a special expanded UI for the iPad Pro now, long any of my testers own an iPad Pro. iTunes Connect says my existing app already supports iPad Pro, so I guess native...
View ArticleiPad Pro resolution
I've just checked a build for iOS on the new iPad Pro and it looks like it is running the iPad Mini/Air retina resolution instead of the iPad Pro's new resolution. Has this resolution not been added to...
View ArticleLine Renderer issue on a single device
Hey guys, I'm getting a pretty inconsistent behavior on the Line Renderer. It works just fine on the editor and two devices: An iPhone 5 and a 6S, both with iOS 9.1. Here is a screencap: Somehow, on...
View ArticletvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleUnity 5.2.0p1 iOS Launch Image - Wrong Size
Everything was fine until I upgraded to 5.2. I had 2 appropriately sized splash screens for iPad portrait(768x1024, 1536x2048) selected in the player settings, and the splash screen showed up...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticlePublish Game made w U4, later update to U5 ?
Hello, I don't know much about how the coding and mechanics work, when building a Unity project *to* xCode and then publish/run it on an iDevice. The process itself is clear for me and works but I have...
View Articlelist of most important review sites blogs
I'm currently creating a list of iphone sites blogs for the sending PR promo codes. I'll post my list later in this thread. It does not make sense if people always waste their time by searching for...
View ArticleiOS Standard Shader in v5.3
Hello. I have 2 questions: - The Android's Standard Shader has been optimized for mobile in 5.2. When will this happen for iOS Standard Shader? - Will using Legacy Diffuse be better than the Standard...
View ArticleIOS app increases 1.5gb on install.
Our app shows 100mb in App Store. On install it jumps to a huge size of over 1.5gb. Our sound files are a total of 25mb Our sprites are no more than 50mb Can someone please advise on what we are doing...
View ArticleUnity 5.3.0f4 "iOS: Added Bitcode support." not working
It's in release notes: "iOS: Added Bitcode support." But it still doesn't work. Standard error: 'Libraries/libiPhone-lib.a(GameCenter.o)' does not contain bitcode. You must rebuild it with bitcode...
View ArticleGameCenter not Linking GameKit (OSX) - SOLVED
Hi, I know many people do not develop for OSX due to the complexities,but after spending many hours implementing plugins and getting my game work correctly to Apple standards I was rejected for the...
View ArticleUnity 5.1.1f1 Asynchronous Sockets always disconnect when recieved messages
I try to use IL2CPP -> Universal to get the 64-bit IOS app, but the socket always disconnect when recieved messages. When I use mono2x and set the stripping-level disabled,it works ok, but now I...
View ArticleIOS crashes with memory warnings , can someone please help
I am at the final stage of my Social App. Which is database driven. It pulls data from my server. I get current number of user pages from the database, then i use that number to pull that last page...
View ArticleCrash on Unity 5.2.3 project
Hi I received a lot of crashes from my users when upgraded project to 5.2.3 The crash is caused by gameObject.SendMessage() what was ok before the update to Unity 5.2.3. crash log: View attachment...
View ArticleUnity 4.5.3f3 with OX EL Capitan - Will not build
Hi guys, I'm aware this is an old version of unity however I need to keep it at this version. I updated to OX EL Capitan with much reluctance as I need to be able to build to the new OS on iOS and need...
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