Quantcast
Channel: iOS and tvOS
Browsing all 10823 articles
Browse latest View live
↧

Unity 5.2.3f1 XCode build fails

I'm sure I already posted this....but cant find it (sorry if duplicated) I have a project that when exported from 5.2.2 to XCode7 is builds and runs perfect but opening the exact same project and...

View Article


[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

View Article


iPad Pro Support

A little while ago, iPad pro support was listed on the unity roadmap, however it now appears to be missing. Does anyone have any news or information on when this will be available? in 5.2.2p1 Touch...

View Article

No sound on latest xCode and unity [RESOLVED]

hi im not getting any sound playback from my latest app using latest unity release and latest xCode. no errors being thrown nd the project plays sound from within unity itself.. Am i missing something...

View Article

Can't Debug IL2CPP Builds

When attempting to remote debug IL2CPP iOS builds with MonoDevelop I get the error: " Could not connect to the debugger." The error pops up almost instantly maybe a second or two after I try and...

View Article


Image may be NSFW.
Clik here to view.

Crash in UnityWorker thread (MultiplyPoint3/TranformUIVertices)

Hey everyone, I ran into a problem I never faced before, a crash within the UnityWorker thread. I can't imagine the cause, the moment it happened, I started changing the position of some RectTransforms...

View Article

Mono vs Il2cpp

I know that we must use Il2cpp for final builds because its supports the 64-bit architecture. But I want to know from the other developers which one you prefer. If possible I would love to stay with...

View Article

Unity 5.2.1p3 Building Fails for iOS 8.2+ Targets

When trying to build to iOS with the latest Unity 5.2.1p3 patch, the build fails in Xcode with the following error: clang: error: invalid deployment target for -stdlib=libc++ (requires iOS 5.0 or...

View Article


Image may be NSFW.
Clik here to view.

Unity iAD Crashing in iOS 9

I have an game that's been on the App Store and running on all devices running iOS6 through 8.4.1 with no reported crashes. During the iOS 9 Betas and including the Final iOS 9 release, my game is...

View Article


Use device camera?

Hello, is it possible to take a picture via device-cam to use in a game?

View Article

rotation flipping bug

i have set the rotation off and my game is displayed in portrait mode. but after a unityAd is loaded which is typically displayed in landscape mode the game screen keeps flipping upside down and back....

View Article

Unity 4.6.6, iOS, IL2CPP - Profiler shows GC Alloc of 0 for everything

Unless I'm really misunderstanding what is going on, there should be some GC allocation going on, no? Even a call to Instantiate has 0 GC Alloc reported. Assuming there is GC allocation going on, how...

View Article

Unicode symbols and iOS 9.0

Hi Everyone, we would like to share that for applications that are built with older Unity versions and rely on system fonts some Unicode characters might not render correctly on iOS 9.0. Recently we...

View Article


Linker command failed with exit code 1

I've just updated to latest XCode Version 7.1.1 (7B1005) and Unity 5.2.3f1 and my project cannot be built anymore. I'm building for simulator so I selected "Simulator SDK" in Unity build settings....

View Article

Which Mac Book to choose from?

Greetings everyone! We are Unreal Studio, an indie studio from Nepal. We just got started 2-3 months ago (3 actually) in game development. And, we have learned and experienced a lot of fun game making...

View Article


Image may be NSFW.
Clik here to view.

4.6.8p3 unity crash when program exits normally

sometimes when I exit game normally in ios, crash can be issued. the following is callstack: libsystem_kernel.dylib 0x00000001989171e0 __pthread_kill + 8 libsystem_c.dylib 0x000000019888ab78 abort +...

View Article

FIXED: Unity 5.2.1 - OpenGLES error affecting GLES2 (due to anti-aliasing +...

I've just submitted a bug report for this (#730886). After upgrading to 5.2.1 from 5.1.3 which we needed to do to fix the unicode character iOS9 bug we started to get a problem where none of our scenes...

View Article


[Sharing] Gyroscope Camera Script (iOS tested)

Hey guys, I got a bit obsessed with understanding exactly how to adjust the quaternion in Input.gyro.attitude to work as a good camera rotation. I never did really grasp quaternions as I hoped but I...

View Article

Touch reactivated when app becomes active

I have a collider set as a trigger in my app that when tapped opens a URL which works a treat. But when I close Safari then return to my app it immediately acts as if I tapped the collider again as if...

View Article

Profiler shows spikes

When profiling app on ipad I see a strange behaviour of rendering process. Profiler shows peaks in rendering every second frame. Peaks are 2-3 times higher that valleys. I use two very simple shaders...

View Article
Browsing all 10823 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>