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IOS loading sprites from StreamingAsset

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Hi guys,
I'm currently having some troubles get my project to work on IOS devices, especially loading sprites at runtime.
I know the resource folder is not supposed to work on these devices so I tried using the StreamingAsset folder to get it to work.

So far, I copied all the sprite resources in a StreamingAsset folder in my project and used the path = Application.streamingAssetsPath; to get to the designed adress.
However, I seem to have a problem loading them after and assigning them to...

IOS loading sprites from StreamingAsset

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