Hi guys,
I'm currently having some troubles get my project to work on IOS devices, especially loading sprites at runtime.
I know the resource folder is not supposed to work on these devices so I tried using the StreamingAsset folder to get it to work.
So far, I copied all the sprite resources in a StreamingAsset folder in my project and used the path = Application.streamingAssetsPath; to get to the designed adress.
However, I seem to have a problem loading them after and assigning them to...
IOS loading sprites from StreamingAsset
I'm currently having some troubles get my project to work on IOS devices, especially loading sprites at runtime.
I know the resource folder is not supposed to work on these devices so I tried using the StreamingAsset folder to get it to work.
So far, I copied all the sprite resources in a StreamingAsset folder in my project and used the path = Application.streamingAssetsPath; to get to the designed adress.
However, I seem to have a problem loading them after and assigning them to...
IOS loading sprites from StreamingAsset