IL2CPP build size improvements
We created a small guide on IL2CPP build sizes. What is important, what can be improved and how you can improve it. We constantly work on the improvements and could already gain massive size...
View ArticleAre PlayerPrefs permanent? Can they be accidentally deleted?
I would like to use PlayerPrefs for storing coins, scores etc. for a player in my game, but I am just wondering if this is too risky? Can the PlayerPrefs be accidentally deleted, and is it a safer...
View ArticleExc_bad_access
So, I've hit a roadblock.. I keep getting an EXC_BAD_ACCESS back from the GDB in the middle of one of my levels. The debugger isn't giving me much information. I hit continue a few times and it says:...
View ArticleiOS 32 Bit Display Buffer Checkbox not in play settings + iOS lighting...
I've been using unity alongside Vuforia to create a simple AR app. Using multiple directional lights i've achieved a look I like and want to use. But when I Build & Run my app onto my Ipad Air, it...
View ArticleHow to set iPad Pro splash screen?
I plan to submit an app update with a special expanded UI for the iPad Pro now, long any of my testers own an iPad Pro. iTunes Connect says my existing app already supports iPad Pro, so I guess native...
View ArticleUnity iPhone Apps in the Store - List Yours Here
Hey everyone, I thought it would be useful for everyone to post the name of their Unity iPhone apps that are live in the AppStore in this thread so we can all go and sample the goodness. So post away.
View ArticleUnity 5 launch screen not working as expected (Image and background option)
From what the manual says, I expected to see my image on a red background. Also tried a fill percentage of 10 - no difference. View attachment 155608 This what I got. View attachment 155609 Bug...
View ArticleNative Unity Feature for IAP?
I thought I saw this before but can't seem to find it-- is there a native Unity feature that easily supports IAP for iOS games? I might be thinking of something else, like the service that supports...
View ArticleReference to a prefab in the script will increase memory usage?
I declare some public variables in a script, and assign prefabs to them in the inspector. Like this: Code (csharp): public class EffectSpawner : MonoBehaviour {  public  GameObject fireEffect;...
View ArticleiOS game size on the store
We are facing an issue with our new game download size on the store, we are using : - Unity 5.0.2 - Xcode 7.0.1 After building the game with unity and archiving it in xCode, if we export the archive to...
View ArticleSize of Game Center Profile Picture
Im having a hard time figuring out the actual size of the texture2D that gets returned from Social.localUser.image. When I try to read its width and height it comes back with a 6x4 which doesn't sound...
View ArticleShaderLab GrabPass{} doesn't seem to work on iOS 8.0 and beyond.
So, it seems to me that the GrabPass{} function doesn't work on iOS 8.0 and iOS 9.0 . My shader worked on 7.0 but doesn't work on 8 Here is the shader, it's a simple mask that turn every color behind...
View ArticleSecond preview build for iOS 9 On Demand Resources and App Slicing support
Hello, We are releasing a second preview build for iOS 9 On Demand Resources (ODR) and App Slicing support. We're planning to release this later in 5.2 cycle. For now the build is based on a recent...
View ArticleUnity UI Toggle not working on iPhone 6+
[This is with Unity 4.6.2f1] Very strange behavior touch behavior in iPhone 6+. I am using a Toggle on a canvas. It works fine in the editor and on the iPad Air. But on the iPhone 6+, it flickers when...
View ArticletvOS alpha/beta?
Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...
View ArticleIOS 9 & UNITY 5.2
I am upgrading my project from Unity 4.5 to Unity 5.2, and after hours of configuring, I am getting a terrible Frame Rate when I export to my iPad Air. In Unity 4.5, I was getting a smooth 60FPS across...
View Article4.6 IL2CPP Memory Crashes
With 4.6.4p1-3 I am getting a new crash - it appears to be memory allocation. I have not encountered this before, it worked fine in 4.6.3p4. It is a significant UI scene but nothing ridiculous....
View ArticleBuild does nothing!!
Hi, I'm using Unity 4.0b11 and Xcode 4.5.1, when I click "Build" or "Build and Run" in Unity the progress bar completes but then nothing happens at all... No files are created, no errors output,...
View ArticleiPad Pro Support
A little while ago, iPad pro support was listen on the unity roadmap, however it now appears to be missing. Does anyone have any news or information on when this will be available? in 5.2.2p1 Touch...
View ArticleUnity AppController subclassing.
So in 4.2 there is this release note: iOS: Improved support for AppController subclassing and unity view integration with native UI. I am someone who pretty much hacked the AppController like two years...
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