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publish an app on Apple Store

Hello to all. I'm trying to publish an app on Apple store but it is not very simple. I created certificate profile and whatever else, but when I export to xcode and I try to store gives me an error...

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Crash once iOS Build Clicked - OSX El Capitano - 5.1.1f - SIGABRT - SHOWSTOPPER

Hey, here is the Editor log: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Initialize mono Mono path[0] =...

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tvOS alpha/beta?

Hello. I'm planning to port my Unity game Stick 'Em Up 2 to tvOS as soon as possible, and if there's an alpha or beta of tvOS support in Unity I'd very much like to participate. The game is running on...

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Reference to a prefab in the script will increase memory usage?

I declare some public variables in a script, and assign prefabs to them in the inspector. Like this: Code (csharp): public class EffectSpawner : MonoBehaviour {   public  GameObject fireEffect;...

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LaunchScreen-iPad.xib internal error.

Hello! Was wondering if anyone else was getting this error in Xcode (built with Unity). When I try to build onto my iPhone 5s it fails and says: "LaunchScreen-iPad.xib Internal error. Please file a bug...

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4.6 IL2CPP Memory Crashes

With 4.6.4p1-3 I am getting a new crash - it appears to be memory allocation. I have not encountered this before, it worked fine in 4.6.3p4. It is a significant UI scene but nothing ridiculous....

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4.6 iOS 64-bit beta

Update Feburary 19th: We have just released Unity4.6.3 which contains many iOS il2cpp improvements: http://blogs.unity3d.com/2015/02/19...ndering-support-and-update-of-il2cpp-for-ios/ Update January...

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Anyone having performance issues after updating to iOS 9?

I have a game that was running brilliantly at 60fps on iOS 8. After updating to iOS 9, I'm getting bizarre issues where seemingly out of nowhere, the fps will drop to ~20-30fps for a good while, then...

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IOS loading sprites from StreamingAsset

Hi guys, I'm currently having some troubles get my project to work on IOS devices, especially loading sprites at runtime. I know the resource folder is not supposed to work on these devices so I tried...

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AssetBundle.LoadAsset (U5.1.0p3 IL2CPP) is 10x Slower Than AssetBundle.Load...

Hey Folks, Wanted to see if anyone else had noticed this. Like most mobile games, we're using AssetBundle to deliver most of our content. This includes our core game configuration - which is a series...

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iOS 8.4 freeze - possibly related to EXC_RESOURCE, WAKEUPS, thread log...

We are having problems with a freeze-bug that seems to have only manifested after we've upgraded our devices to iOS 8.4. Our project was using Unity 4.6.7f1, so we thought upgrading to Unity 5.1.2f1...

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Device unique identifier not working as expected

I am using SystemInfo.deviceUniqueIdentifier to identify a user and look them up in a database to return their game data, however it seems that SystemInfo.deviceUniqueIdentifier will actually change....

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Xcode build failed - Assertion failed: (memberIndex != 0), function...

Greetings, I get this error every time I try to build my project in Xcode 7.1 with Unity 5.1.4+ versions: Assertion failed: (memberIndex != 0), function makeObjectFileForMember, file...

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Unity 5.2.1p3 Building Fails for iOS 8.2+ Targets

When trying to build to iOS with the latest Unity 5.2.1p3 patch, the build fails in Xcode with the following error: clang: error: invalid deployment target for -stdlib=libc++ (requires iOS 5.0 or...

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[5.2.1p3] Mono.Cecil.AssemblyResolutionException UnityEngine.UI.dll

Hi, I am getting this error on Unity 5.2.1p3. Basically, Unity is failing to resolve UnityEngine.UI. Any idea what could be causing this? Thanks. System.Reflection.TargetInvocationException: Exception...

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Unity 5.2.2p1 Screen goes black intermittently on iOS8

Hi, Our QA team have encountered this issue: "While performing any action within the application, the device's screen randomly starts closing and opening on devices with iOS 8.0. The issue had a higher...

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Poor performance with an image effects on a camera with "Depth Only" clear flag

I have a 2 camera setup: Camera1: orthographic, depth: 0, clear flag: Solid Color, renders the background and objects X Camera2: perspective, depth: 1, clear flag: Depth Only, renders objects Y I end...

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Unity 5.2 iOS performance issues

I have a 2d game that is nearing completion. I tried upgrading it from Unity 5.1.3p2 to 5.2.0f3 and noticed it was much choppier than before when playing on the device (an iPad 3). So, I made some...

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Linking native plugin with libpng

Hi there, It seems recent changes in IL2CPP or the way iOS projects are compiled broke our plugin. Our native plugin has a dependency on libpng. Before the arm64 support we didn't have any problem but...

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How to use UnitySendMessage in IOS plugin

I have a self produce IOS Plugin , and I wonder how to use UnitySendMessage to send data from native IOS to Unity , since in my plugin that methods seems not available ? Did I need to import some...

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